My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Electro Giant Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Sparky
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon Sparky
Barbarian Barrel
Skeletons Tesla Electro Wizard Sparky
The Log
Skeletons Mini P.E.K.K.A Sparky
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Tesla Electro Wizard Inferno Dragon Sparky
Poison
Electro Wizard Sparky
Lightning
Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Mini P.E.K.K.A
Sparky Electro Giant The Log Electro Wizard
Electro Giant
Mini P.E.K.K.A Inferno Dragon Sparky
The Log
Mini P.E.K.K.A Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Inferno Dragon
Electro Giant
Sparky
Mini P.E.K.K.A Electro Giant The Log Electro Wizard

Defense Synergies 4 14

Skeletons
Tesla Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Sparky
Tesla
Skeletons The Log Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Tesla Electro Giant
Electro Giant
Mini P.E.K.K.A Inferno Dragon
The Log
Tesla Mini P.E.K.K.A Skeletons Electro Wizard Inferno Dragon Sparky
Electro Wizard
Mini P.E.K.K.A Skeletons Tesla The Log Inferno Dragon
Inferno Dragon
Skeletons Tesla Electro Giant The Log Electro Wizard
Sparky
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Sparky Skeletons Electro Wizard Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Sparky Skeletons Electro Wizard
Mini P.E.K.K.A The Log Sparky
The Log Skeletons Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon
Tesla Electro Giant The Log Electro Wizard Sparky
Tesla Mini P.E.K.K.A Inferno Dragon Sparky Skeletons
Skeletons Tesla Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Skeletons Tesla Electro Giant The Log
Tesla Inferno Dragon Electro Wizard
Tesla Mini P.E.K.K.A Sparky Skeletons The Log Electro Wizard
Sparky Tesla Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Sparky Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Giant The Log Electro Wizard Inferno Dragon Sparky
Tesla Sparky Skeletons Mini P.E.K.K.A Electro Wizard
Tesla The Log Electro Wizard
The Log Tesla Electro Wizard Inferno Dragon
Mini P.E.K.K.A Sparky Tesla Electro Wizard Inferno Dragon
Tesla Mini P.E.K.K.A Electro Giant The Log Electro Wizard Sparky
Tesla Mini P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Electro Giant Electro Wizard Sparky
Electro Wizard Tesla Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Tesla The Log Electro Wizard Sparky
Skeletons Tesla Mini P.E.K.K.A Inferno Dragon Sparky
Electro Giant Skeletons Tesla Electro Wizard
Mini P.E.K.K.A Sparky Skeletons Tesla Electro Wizard
Mini P.E.K.K.A Tesla Inferno Dragon Sparky
Electro Wizard Skeletons Mini P.E.K.K.A The Log Inferno Dragon Sparky
Skeletons Tesla Inferno Dragon Sparky
Inferno Dragon Tesla Mini P.E.K.K.A Sparky
Electro Giant The Log Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Sparky
Tesla Electro Giant Sparky
Tesla Electro Giant Electro Wizard Sparky Skeletons Mini P.E.K.K.A The Log Inferno Dragon
Tesla Mini P.E.K.K.A Electro Giant The Log Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard
The Log Sparky
The Log Sparky
The Log Sparky
Electro Giant
The Log Sparky
The Log
The Log
Mini P.E.K.K.A Electro Wizard Sparky
The Log Electro Wizard Sparky
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Electro Wizard Sparky
Electro Giant The Log
The Log Sparky
The Log Sparky
The Log
Electro Giant The Log Sparky
Inferno Dragon
The Log Electro Wizard Sparky
The Log Sparky
The Log Sparky
Electro Giant Electro Wizard Sparky
Electro Wizard Electro Giant
Mini P.E.K.K.A Sparky
The Log Sparky
Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Sparky
The Log
Electro Giant Sparky
Sparky
Electro Giant The Log Electro Wizard Sparky
Electro Wizard
Electro Giant The Log Electro Wizard Sparky
Inferno Dragon Sparky
Sparky

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