My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Goblin Drill
The Log
Skeletons Electro Spirit Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Drill
Royal Delivery
Skeletons Electro Spirit Goblin Drill Mother Witch
Fireball
Goblin Drill Mother Witch
Poison
Goblin Drill Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Goblin Drill Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Tornado Goblin Drill Mother Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill Mother Witch
Tornado
Goblinstein The Log Mega Knight
Goblin Drill
Electro Spirit The Log Mother Witch Mega Knight
The Log
Tornado Goblin Drill Mega Knight
Mother Witch
Electro Spirit Goblin Drill Mega Knight
Mega Knight
Tornado Goblin Drill The Log Mother Witch
Goblinstein
Tornado

Defense Synergies 0 15

Skeletons
Electro Spirit Tornado The Log
Electro Spirit
Skeletons Goblin Drill The Log
Tornado
Skeletons Goblin Drill The Log Mother Witch Mega Knight Goblinstein
Goblin Drill
Electro Spirit Tornado The Log Mother Witch
The Log
Skeletons Electro Spirit Tornado Goblin Drill Mother Witch Mega Knight
Mother Witch
Tornado Goblin Drill The Log Mega Knight
Mega Knight
Tornado The Log Mother Witch
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Goblin Drill The Log Mega Knight
Tornado Mega Knight Skeletons Goblin Drill
Skeletons Goblin Drill Mega Knight
Tornado The Log Mega Knight
Tornado The Log Skeletons Electro Spirit Mother Witch Mega Knight
Tornado Electro Spirit
Electro Spirit The Log Mega Knight
Skeletons Tornado Goblin Drill
Tornado Skeletons Mega Knight
Mother Witch Skeletons Electro Spirit Tornado Goblin Drill The Log Mega Knight
Tornado
Goblin Drill Mega Knight Skeletons The Log
Mega Knight Electro Spirit Tornado Goblin Drill The Log
Goblin Drill Mega Knight
Tornado Goblin Drill The Log Mega Knight Goblinstein
Mega Knight Skeletons Tornado Goblin Drill
Mega Knight Electro Spirit Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Electro Spirit Mother Witch Mega Knight
Tornado Goblin Drill
Mega Knight Electro Spirit The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
The Log Mega Knight
Mega Knight Skeletons The Log
Mega Knight Tornado The Log
Skeletons Goblin Drill Mega Knight
Mother Witch Goblinstein Skeletons Electro Spirit Tornado
Skeletons
Mega Knight
Mega Knight Goblinstein Skeletons Electro Spirit Tornado The Log
Skeletons Goblin Drill
Mega Knight
Mega Knight Tornado The Log
Mega Knight Skeletons
Mega Knight
Skeletons Electro Spirit Tornado Goblin Drill The Log Goblinstein
Mega Knight Electro Spirit The Log Mother Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
Tornado The Log
Goblin Drill The Log
The Log
The Log Mega Knight Goblinstein
Mother Witch Goblinstein Electro Spirit Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
Goblin Drill The Log
The Log Mega Knight
Tornado
The Log Mega Knight
Tornado The Log Mother Witch Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Mother Witch Electro Spirit Mega Knight Goblinstein
The Log Tornado
Tornado The Log Mega Knight
Tornado The Log
Tornado Mother Witch
Electro Spirit Goblinstein
The Log Mega Knight
Electro Spirit
Mega Knight
The Log
Electro Spirit Goblinstein
Tornado
The Log
Mega Knight
The Log
Tornado
Mega Knight
Electro Spirit Tornado The Log
Tornado
Tornado The Log Mega Knight
Mega Knight

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