My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Witch Fisherman
Zap
Skeletons Inferno Tower Witch Fisherman
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Witch
The Log
Skeletons Witch Fisherman
Earthquake
Skeletons Inferno Tower Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch Fisherman
Fireball
Inferno Tower Witch Fisherman
Poison
Inferno Tower Witch Fisherman
Lightning
Valkyrie Inferno Tower Witch Fisherman
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fisherman Fireball Valkyrie Inferno Tower Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Fisherman Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
The Log
Valkyrie
Witch Fisherman
Inferno Tower
Witch
Valkyrie
Electro Giant
Fisherman
The Log
Fireball Fisherman
Fisherman
Valkyrie Electro Giant The Log

Defense Synergies 3 14

Skeletons
Fisherman Inferno Tower Witch The Log
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Witch The Log Fisherman
Inferno Tower
The Log Skeletons Fireball Valkyrie Fisherman
Witch
Skeletons Valkyrie The Log Fisherman
Electro Giant
Fisherman
The Log
Fireball Inferno Tower Skeletons Valkyrie Witch Fisherman
Fisherman
Skeletons Valkyrie Inferno Tower Witch Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log
Inferno Tower Skeletons Valkyrie Witch The Log Fisherman
Inferno Tower Witch Fisherman Skeletons Valkyrie
Inferno Tower Witch Skeletons Valkyrie Fisherman
Fireball Valkyrie The Log
Fireball The Log Skeletons Valkyrie
Inferno Tower Fireball Witch
Fireball Valkyrie Inferno Tower Electro Giant The Log
Inferno Tower Witch Skeletons Fisherman
Skeletons Valkyrie Inferno Tower Fisherman
Valkyrie Witch Skeletons Fireball Electro Giant The Log Fisherman
Inferno Tower Fireball Witch
Inferno Tower Skeletons Fireball Valkyrie Witch The Log
Fireball Valkyrie Witch The Log
Inferno Tower
Inferno Tower Fireball Electro Giant The Log Fisherman
Skeletons Fireball Valkyrie Inferno Tower Witch Fisherman
Fireball Valkyrie Witch The Log Fisherman
Valkyrie Witch The Log Fireball Fisherman
Inferno Tower Fisherman
Valkyrie Fireball Witch Electro Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Inferno Tower Witch Electro Giant Fisherman
Fireball Valkyrie The Log Fisherman
Skeletons Valkyrie Inferno Tower Witch The Log Fisherman
Valkyrie Fireball Inferno Tower The Log Fisherman
Inferno Tower Skeletons Valkyrie Witch Fisherman
Fireball Electro Giant Skeletons Witch
Skeletons Fireball Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Fisherman
Skeletons Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch Skeletons
Valkyrie Inferno Tower Witch
Fireball Valkyrie Electro Giant The Log
Skeletons Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch Electro Giant
Inferno Tower Witch Electro Giant Skeletons Fireball Valkyrie The Log Fisherman
Valkyrie Fireball Inferno Tower Witch Electro Giant The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Fisherman
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Electro Giant Witch
Witch The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Fireball Valkyrie The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Witch The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball Valkyrie Witch Electro Giant The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Electro Giant The Log Fireball Valkyrie Witch
Witch Fisherman
Fireball The Log Witch Fisherman
Fireball Witch The Log Fisherman
Fireball The Log Fisherman
Fireball Witch Electro Giant
Fireball Witch Electro Giant
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Electro Giant
Electro Giant Fireball Witch The Log
Fireball Witch
Fireball Witch Electro Giant The Log
Fireball

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