My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Skeletons Hog Rider Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Dark Prince Witch
Barbarian Barrel
Skeletons Firecracker Valkyrie Goblin Barrel Dark Prince Witch
The Log
Skeletons Firecracker Hog Rider Goblin Barrel Dark Prince Witch
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider Goblin Barrel Dark Prince Witch
Fireball
Firecracker Hog Rider Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Valkyrie Dark Prince Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Valkyrie Hog Rider Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Valkyrie Goblin Barrel Dark Prince
Valkyrie
Hog Rider Goblin Barrel Firecracker Dark Prince Witch
Hog Rider
Firecracker Valkyrie The Log Goblin Barrel Dark Prince Witch
Goblin Barrel
Valkyrie Dark Prince Firecracker Hog Rider
Dark Prince
Goblin Barrel Firecracker Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Dark Prince
The Log
Hog Rider

Defense Synergies 2 10

Skeletons
Firecracker Dark Prince Witch The Log
Firecracker
Valkyrie The Log Skeletons Dark Prince
Valkyrie
Firecracker Witch The Log
Hog Rider
Goblin Barrel
Dark Prince
Skeletons Firecracker Witch The Log
Witch
Skeletons Valkyrie Dark Prince The Log
The Log
Firecracker Skeletons Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Skeletons Firecracker Valkyrie Dark Prince Witch The Log
Witch Skeletons Valkyrie Dark Prince
Witch Skeletons Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince The Log
The Log Skeletons Firecracker Valkyrie Dark Prince
Firecracker Witch
Valkyrie The Log
Witch Skeletons
Skeletons Firecracker Valkyrie Dark Prince
Valkyrie Witch Skeletons Firecracker Dark Prince The Log
Firecracker Witch
Skeletons Valkyrie Dark Prince Witch The Log
Valkyrie Firecracker Dark Prince Witch The Log
The Log
Skeletons Firecracker Valkyrie Dark Prince Witch
Firecracker Valkyrie Dark Prince Witch The Log
Valkyrie Witch The Log Firecracker Dark Prince
Valkyrie Dark Prince Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Dark Prince Witch
Firecracker Valkyrie The Log
Skeletons Valkyrie Dark Prince Witch The Log
Valkyrie Dark Prince The Log
Skeletons Valkyrie Dark Prince Witch
Firecracker Skeletons Witch
Dark Prince Skeletons Valkyrie Witch
Valkyrie Dark Prince
Skeletons Firecracker Valkyrie Dark Prince Witch The Log
Witch Skeletons
Valkyrie Dark Prince Witch
Valkyrie Dark Prince The Log
Dark Prince Skeletons Valkyrie Witch
Firecracker Valkyrie Witch
Witch Skeletons Firecracker Valkyrie Dark Prince The Log
Valkyrie Firecracker Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie Dark Prince The Log
Firecracker Valkyrie Dark Prince The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie Dark Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker Dark Prince The Log
Firecracker Valkyrie Witch The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Dark Prince Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
Firecracker The Log
Dark Prince Witch
Firecracker Witch
The Log
Firecracker Valkyrie Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Dark Prince Witch The Log
Firecracker

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