My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Wall Breakers Goblin Barrel
Zap
Skeletons Wall Breakers Goblin Barrel Goblin Giant
Barbarian Barrel
Skeletons Valkyrie Wizard Wall Breakers Goblin Barrel
The Log
Skeletons Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Wizard Wall Breakers Goblin Barrel Mother Witch
Fireball
Wizard Wall Breakers Goblin Barrel Mother Witch
Poison
Wizard Mother Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Mother Witch
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Goblin Barrel Mini P.E.K.K.A Valkyrie Mother Witch Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Wall Breakers Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Valkyrie Wizard Goblin Giant
Valkyrie
Wall Breakers Goblin Barrel Mini P.E.K.K.A Wizard Mother Witch
Wizard
Mini P.E.K.K.A Valkyrie Goblin Giant
Wall Breakers
Valkyrie Goblin Giant
Goblin Barrel
Valkyrie Goblin Giant
Goblin Giant
Mini P.E.K.K.A Wizard Wall Breakers Goblin Barrel Mother Witch
Mother Witch
Valkyrie Goblin Giant

Defense Synergies 0 7

Skeletons
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Skeletons Valkyrie Wizard Mother Witch
Valkyrie
Mini P.E.K.K.A Wizard Mother Witch
Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Wall Breakers
Goblin Barrel
Goblin Giant
Mother Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Goblin Giant
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Valkyrie Mother Witch
Wizard
Valkyrie Goblin Giant
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Mother Witch Skeletons Wizard Goblin Giant
Wizard
Mini P.E.K.K.A Skeletons Valkyrie Wizard
Valkyrie Wizard Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Wizard
Valkyrie Wizard Mother Witch
Mini P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Mini P.E.K.K.A Valkyrie Wizard
Skeletons Mini P.E.K.K.A Valkyrie Goblin Giant
Mini P.E.K.K.A Valkyrie Goblin Giant
Skeletons Mini P.E.K.K.A Valkyrie Goblin Giant
Wizard Mother Witch Skeletons Goblin Giant
Mini P.E.K.K.A Skeletons Valkyrie Goblin Giant
Mini P.E.K.K.A Valkyrie Goblin Giant
Skeletons Mini P.E.K.K.A Valkyrie
Skeletons Goblin Giant
Mini P.E.K.K.A Valkyrie
Valkyrie Goblin Giant
Mini P.E.K.K.A Skeletons Valkyrie Wizard Goblin Giant
Wizard Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Goblin Giant
Valkyrie Mini P.E.K.K.A Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Giant
Valkyrie
Wizard Valkyrie
Wizard Mother Witch Goblin Giant
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard Mother Witch
Wizard
Mother Witch Valkyrie Wizard
Wizard
Wizard
Wizard Mother Witch
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard
Goblin Giant
Wizard

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