My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch P.E.K.K.A Electro Wizard Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Sparky Mighty Miner
Giant Snowball
Skeletons Goblin Barrel Witch Mighty Miner
Zap
Skeletons Goblin Barrel Witch Sparky Mighty Miner
Barbarian Barrel
Skeletons Wizard Goblin Barrel Witch Electro Wizard Sparky
The Log
Skeletons Goblin Barrel Witch Sparky
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Wizard Goblin Barrel Witch P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Goblin Barrel Witch Electro Wizard Sparky Mighty Miner
Poison
Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Sparky Mighty Miner
Rocket
Wizard Witch Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Electro Wizard Mighty Miner Wizard Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Barrel Electro Wizard Mighty Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
P.E.K.K.A Sparky
Goblin Barrel
Mighty Miner P.E.K.K.A Sparky
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard Goblin Barrel Witch
Electro Wizard
P.E.K.K.A Sparky
Sparky
Wizard Goblin Barrel Electro Wizard
Mighty Miner
Goblin Barrel

Defense Synergies 0 10

Skeletons
Wizard Witch P.E.K.K.A Electro Wizard Sparky
Wizard
Skeletons P.E.K.K.A Electro Wizard Mighty Miner
Goblin Barrel
Witch
Skeletons Electro Wizard
P.E.K.K.A
Skeletons Wizard Electro Wizard
Electro Wizard
Skeletons Wizard Witch P.E.K.K.A
Sparky
Skeletons
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Skeletons Witch Electro Wizard
Witch P.E.K.K.A Sparky Skeletons Electro Wizard
Witch P.E.K.K.A Sparky Skeletons Electro Wizard
P.E.K.K.A Sparky
Skeletons Electro Wizard
Electro Wizard Wizard Witch
P.E.K.K.A Electro Wizard Sparky
Witch P.E.K.K.A Sparky Mighty Miner Skeletons
Skeletons Electro Wizard Sparky
Witch Electro Wizard Skeletons Wizard
Wizard Witch Electro Wizard
P.E.K.K.A Sparky Skeletons Wizard Witch Electro Wizard
Wizard Sparky Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Skeletons Witch P.E.K.K.A Electro Wizard
Wizard Witch Electro Wizard
Wizard Witch Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Wizard Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard Wizard
P.E.K.K.A Skeletons Witch Electro Wizard Sparky
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Skeletons Witch Sparky Mighty Miner
Wizard Skeletons Witch Electro Wizard
P.E.K.K.A Sparky Skeletons Witch Electro Wizard
P.E.K.K.A Mighty Miner Sparky
P.E.K.K.A Electro Wizard Skeletons Witch Sparky
Witch P.E.K.K.A Skeletons Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Wizard Witch Sparky
Wizard Witch Sparky
Witch Electro Wizard Sparky Skeletons P.E.K.K.A Mighty Miner
Wizard Witch P.E.K.K.A Electro Wizard Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Wizard Sparky
Wizard Witch
Wizard Witch Sparky
Wizard
Wizard
Electro Wizard Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Witch Sparky
Wizard Sparky
Sparky
Sparky
Wizard Electro Wizard Sparky
Wizard Witch
Sparky
Wizard
Sparky
Wizard Witch Sparky
Witch
Wizard Witch Electro Wizard Sparky
Wizard Witch Sparky
Sparky
Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Wizard Sparky
Electro Wizard Sparky
P.E.K.K.A Mighty Miner Sparky
Wizard Sparky
Electro Wizard Witch
Wizard Witch Electro Wizard
Wizard Electro Wizard Sparky
Wizard
Sparky
P.E.K.K.A Sparky
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky

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