My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Recruits Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Wall Breakers
Giant Snowball
Skeletons Bats Royal Recruits Wall Breakers
Zap
Skeletons Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Royal Recruits Wall Breakers
The Log
Skeletons Firecracker Royal Recruits Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Royal Recruits Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Royal Recruits Wall Breakers Bowler
Fireball
Firecracker Wall Breakers Bowler
Poison
Bats Firecracker Royal Recruits
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Wall Breakers Arrows Firecracker Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Wall Breakers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Firecracker Royal Recruits Wall Breakers Bowler
Zap
Arrows Firecracker Bats Royal Recruits Wall Breakers Bowler
Arrows
Zap Wall Breakers Bowler
Firecracker
Zap Bats Royal Recruits Wall Breakers Bowler
Royal Recruits
Bats Zap Firecracker Wall Breakers
Wall Breakers
Bats Zap Arrows Firecracker Royal Recruits
Bowler
Bats Zap Arrows Firecracker

Defense Synergies 0 13

Skeletons
Bats Zap Firecracker Bowler
Bats
Skeletons Zap Firecracker Royal Recruits Bowler
Zap
Skeletons Bats Arrows Firecracker Bowler
Arrows
Zap Bowler
Firecracker
Skeletons Bats Zap Royal Recruits
Royal Recruits
Bats Firecracker
Wall Breakers
Bowler
Skeletons Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Royal Recruits
Skeletons Bats Zap Firecracker Royal Recruits
Bowler Skeletons Bats Royal Recruits
Royal Recruits Skeletons Bats Firecracker Bowler
Arrows Firecracker Royal Recruits Bowler
Arrows Bowler Skeletons Bats Zap Firecracker
Bats Zap Arrows Firecracker
Bowler Zap Arrows Royal Recruits
Skeletons Royal Recruits
Skeletons Firecracker Royal Recruits Bowler
Bats Skeletons Zap Arrows Firecracker Royal Recruits Bowler
Arrows Bats Zap Firecracker
Royal Recruits Bowler Skeletons Bats Zap
Bowler Bats Zap Arrows Firecracker Royal Recruits
Royal Recruits
Zap Royal Recruits Bowler
Skeletons Bats Arrows Firecracker Royal Recruits Bowler
Arrows Bats Zap Firecracker Royal Recruits Bowler
Zap Arrows Bats Firecracker Royal Recruits Bowler
Royal Recruits
Royal Recruits Bowler Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap Bowler
Zap Arrows Firecracker Bowler
Royal Recruits Skeletons Bats Zap Bowler
Royal Recruits Bowler Bats Zap
Royal Recruits Skeletons Bowler
Arrows Firecracker Skeletons Bats Zap
Royal Recruits Skeletons Bats Bowler
Royal Recruits
Zap Royal Recruits Skeletons Bats Firecracker
Royal Recruits Skeletons
Bats Royal Recruits Bowler
Royal Recruits Zap Arrows Bowler
Royal Recruits Bowler Skeletons
Royal Recruits Firecracker Bowler
Royal Recruits Skeletons Bats Zap Firecracker Bowler
Bats Arrows Bowler Zap Firecracker Royal Recruits
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Zap Bowler
Arrows
Arrows Firecracker Royal Recruits
Zap Arrows Firecracker Bowler
Arrows Firecracker Bats Zap
Arrows Firecracker Bowler
Arrows Zap Firecracker Bowler
Arrows Zap Firecracker
Bats Bowler
Firecracker Zap Arrows Royal Recruits Bowler
Zap Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Bowler
Arrows Firecracker Royal Recruits Bowler
Arrows
Bats
Zap Arrows Firecracker Bowler
Zap Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Zap Arrows Royal Recruits
Zap Arrows Firecracker Bowler
Arrows Firecracker Zap Bowler
Zap Arrows Bowler
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Bowler
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Bowler
Zap Bats Royal Recruits
Zap Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Zap Firecracker Bowler
Zap Arrows
Firecracker Royal Recruits
Zap Bats Firecracker Royal Recruits Bowler
Firecracker Bats Zap
Zap Firecracker Royal Recruits Bowler
Firecracker Bowler

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