My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Curse
Giant Snowball
Skeletons Hog Rider Goblin Curse
Zap
Skeletons Goblin Curse
Barbarian Barrel
Skeletons Tesla Wizard Goblin Curse
The Log
Skeletons Hog Rider Goblin Curse
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Hog Rider Wizard
Fireball
Tesla Hog Rider Wizard
Poison
Wizard Goblin Curse
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Curse Arrows Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Goblin Curse Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Goblin Curse Mega Knight
Arrows
Zap Hog Rider Goblin Curse Mega Knight
Tesla
Hog Rider
Zap Arrows Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Curse
Zap Arrows
Mega Knight
Zap Arrows Hog Rider Wizard

Defense Synergies 3 7

Skeletons
Tesla Zap Wizard
Zap
Mega Knight Skeletons Arrows Tesla
Arrows
Mega Knight Zap Tesla
Tesla
Skeletons Zap Arrows Wizard
Hog Rider
Wizard
Skeletons Tesla Mega Knight
Goblin Curse
Mega Knight
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Skeletons Zap Tesla Goblin Curse Mega Knight
Tesla Mega Knight Skeletons Goblin Curse
Tesla Skeletons Goblin Curse Mega Knight
Arrows Mega Knight
Arrows Skeletons Zap Tesla Mega Knight
Tesla Zap Arrows Wizard Goblin Curse
Zap Arrows Tesla Mega Knight
Tesla Skeletons Goblin Curse
Skeletons Tesla Mega Knight
Goblin Curse Skeletons Zap Arrows Tesla Wizard Mega Knight
Arrows Tesla Zap Wizard Goblin Curse
Tesla Mega Knight Skeletons Zap Wizard Goblin Curse
Wizard Mega Knight Zap Arrows Tesla Goblin Curse
Tesla Goblin Curse Mega Knight
Zap Tesla Goblin Curse Mega Knight
Tesla Wizard Mega Knight Skeletons Arrows
Arrows Tesla Mega Knight Zap Wizard
Zap Arrows Wizard Tesla Goblin Curse Mega Knight
Tesla Goblin Curse
Wizard Mega Knight Arrows Tesla Goblin Curse
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Arrows Tesla Wizard Mega Knight
Mega Knight Skeletons Zap
Mega Knight Zap Tesla
Skeletons Tesla Goblin Curse Mega Knight
Arrows Wizard Skeletons Zap Tesla Goblin Curse
Skeletons Tesla
Mega Knight Tesla Goblin Curse
Zap Mega Knight Skeletons
Skeletons Tesla Goblin Curse
Mega Knight Tesla
Mega Knight Zap Arrows
Mega Knight Skeletons Tesla Wizard Goblin Curse
Wizard Tesla Goblin Curse Mega Knight
Tesla Skeletons Zap
Arrows Mega Knight Zap Tesla Wizard Goblin Curse
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Goblin Curse
Arrows
Arrows
Wizard Zap Arrows Goblin Curse Mega Knight
Arrows Wizard Zap Goblin Curse
Arrows Wizard
Arrows Zap Wizard Goblin Curse
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard Goblin Curse
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Goblin Curse Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Goblin Curse Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Goblin Curse
Zap Arrows Wizard Goblin Curse
Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard Goblin Curse
Zap
Zap Arrows Wizard Goblin Curse
Arrows
Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap
Zap
Zap Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: