My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Princess Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Princess Inferno Dragon Lumberjack
Zap
Skeletons Princess Inferno Dragon
Barbarian Barrel
Skeletons Princess Electro Wizard Lumberjack
The Log
Skeletons Princess Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons P.E.K.K.A Princess Electro Wizard Inferno Dragon Lumberjack
Fireball
Princess Electro Wizard Inferno Dragon Lumberjack
Poison
Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Earthquake Princess Electro Wizard Inferno Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Earthquake Princess

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Earthquake P.E.K.K.A Electro Wizard Princess Lumberjack
Earthquake
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Earthquake Princess Lumberjack
Princess
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Lumberjack
Inferno Dragon
Lumberjack
Zap P.E.K.K.A Electro Wizard

Defense Synergies 1 17

Skeletons
Zap Earthquake P.E.K.K.A Princess Electro Wizard Inferno Dragon Lumberjack
Zap
Electro Wizard Skeletons Earthquake P.E.K.K.A Princess Inferno Dragon Lumberjack
Earthquake
Skeletons Zap Princess
P.E.K.K.A
Skeletons Zap Princess Electro Wizard
Princess
Skeletons Zap Earthquake P.E.K.K.A
Electro Wizard
Zap Skeletons P.E.K.K.A Inferno Dragon Lumberjack
Inferno Dragon
Skeletons Zap Electro Wizard
Lumberjack
Skeletons Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Skeletons Zap Electro Wizard
P.E.K.K.A Lumberjack Skeletons Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Skeletons Electro Wizard
Earthquake P.E.K.K.A Princess Lumberjack
Skeletons Zap Earthquake Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Princess
Earthquake Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons Princess Lumberjack
Skeletons Electro Wizard Lumberjack
Electro Wizard Skeletons Zap Earthquake Princess Lumberjack
Inferno Dragon Zap Princess Electro Wizard
P.E.K.K.A Lumberjack Skeletons Zap Earthquake Electro Wizard
Zap Earthquake P.E.K.K.A Princess Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Skeletons P.E.K.K.A Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Zap Earthquake Princess Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Earthquake P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Skeletons Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Skeletons Inferno Dragon Lumberjack
Skeletons Zap Princess Electro Wizard
P.E.K.K.A Skeletons Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Electro Wizard Skeletons Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Lumberjack
Princess
Electro Wizard Skeletons Zap P.E.K.K.A Inferno Dragon Lumberjack
Zap Earthquake P.E.K.K.A Princess Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Zap Princess Electro Wizard
Earthquake
Earthquake
Zap Earthquake
Zap Princess
Earthquake Princess
Earthquake Zap Princess
Zap
Electro Wizard Lumberjack
Zap Earthquake Princess Electro Wizard
Zap Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess Zap
Earthquake Zap Princess
Earthquake Princess
Earthquake
Zap Earthquake Princess Electro Wizard
Zap Earthquake Princess
Earthquake
Princess
Earthquake Zap
Zap Earthquake Princess
Inferno Dragon
Zap Earthquake Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard
Zap Electro Wizard
Zap Earthquake
Zap Princess Electro Wizard
P.E.K.K.A
Earthquake Princess
Zap Earthquake Electro Wizard Princess
Zap Princess Electro Wizard
Princess Electro Wizard Lumberjack
Zap Earthquake Princess
Zap
P.E.K.K.A
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard
P.E.K.K.A Inferno Dragon

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