My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Bandit Little Prince
Barbarian Barrel
Skeletons Bandit Electro Wizard Little Prince
The Log
Skeletons Mini P.E.K.K.A Hog Rider Bandit Little Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Bandit Electro Wizard Little Prince
Fireball
Hog Rider Bandit Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bandit Little Prince Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Bandit Little Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Hog Rider Electro Wizard Mini P.E.K.K.A Bandit Little Prince
Fireball
Zap Hog Rider Electro Wizard Little Prince
Mini P.E.K.K.A
Zap Hog Rider Electro Wizard Little Prince
Hog Rider
Zap Fireball Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Bandit
Zap Hog Rider Electro Wizard Little Prince
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Bandit
Little Prince
Zap Fireball Mini P.E.K.K.A Hog Rider Bandit

Defense Synergies 4 14

Skeletons
Zap Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Zap
Fireball Mini P.E.K.K.A Electro Wizard Skeletons Bandit Little Prince
Fireball
Zap Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Fireball
Hog Rider
Bandit
Skeletons Zap Fireball Electro Wizard Little Prince
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Fireball Bandit Little Prince
Little Prince
Skeletons Zap Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Zap Bandit Electro Wizard
Mini P.E.K.K.A Skeletons Bandit Electro Wizard
Mini P.E.K.K.A Skeletons Bandit Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Skeletons Zap Bandit Electro Wizard
Electro Wizard Zap Fireball Little Prince
Zap Fireball Bandit Electro Wizard
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Electro Wizard Skeletons Zap Fireball Bandit
Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Zap Fireball Bandit Electro Wizard
Fireball Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Zap Fireball Mini P.E.K.K.A Bandit Electro Wizard
Skeletons Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Bandit Electro Wizard Little Prince
Zap Fireball Bandit Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Mini P.E.K.K.A
Bandit Skeletons Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Bandit Electro Wizard
Skeletons Mini P.E.K.K.A Bandit
Fireball Skeletons Zap Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Bandit Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Fireball Mini P.E.K.K.A Bandit
Skeletons
Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Bandit
Fireball
Electro Wizard Skeletons Zap Fireball Mini P.E.K.K.A Little Prince
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap Bandit
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bandit Electro Wizard
Zap Fireball Little Prince
Fireball
Fireball
Zap Fireball
Zap Fireball Little Prince
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Wizard Little Prince
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard Little Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: