My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Sparky
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Goblin Giant Inferno Dragon Sparky
Barbarian Barrel
Skeletons Firecracker Sparky
The Log
Skeletons Firecracker Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Inferno Dragon Sparky
Fireball
Firecracker Inferno Dragon Sparky
Poison
Firecracker Sparky
Lightning
Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Firecracker Fireball Inferno Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Goblin Giant Sparky The Log
Firecracker
Zap Goblin Giant Inferno Dragon Sparky
Fireball
Zap Goblin Giant The Log Sparky
Goblin Giant
Zap Fireball Sparky Firecracker The Log
The Log
Zap Fireball Goblin Giant Sparky
Inferno Dragon
Firecracker
Sparky
Zap Goblin Giant Firecracker Fireball The Log

Defense Synergies 5 13

Skeletons
Zap Firecracker The Log Inferno Dragon Sparky
Zap
Fireball Goblin Giant Skeletons Firecracker The Log Inferno Dragon Sparky
Firecracker
The Log Skeletons Zap
Fireball
Zap Goblin Giant The Log
Goblin Giant
Zap Fireball The Log Sparky
The Log
Firecracker Fireball Skeletons Zap Goblin Giant Inferno Dragon Sparky
Inferno Dragon
Skeletons Zap The Log
Sparky
Skeletons Zap Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Goblin Giant The Log Sparky
Inferno Dragon Sparky Skeletons Zap Firecracker The Log
Sparky Skeletons Inferno Dragon
Inferno Dragon Sparky Skeletons Firecracker
Firecracker Fireball The Log Sparky
Fireball The Log Skeletons Zap Firecracker
Inferno Dragon Zap Firecracker Fireball
Zap Fireball Goblin Giant The Log Sparky
Inferno Dragon Sparky Skeletons
Skeletons Firecracker Sparky
Skeletons Zap Firecracker Fireball Goblin Giant The Log
Inferno Dragon Zap Firecracker Fireball
Sparky Skeletons Zap Fireball The Log
Fireball Sparky Zap Firecracker The Log
Inferno Dragon Sparky
Zap Fireball The Log Inferno Dragon Sparky
Sparky Skeletons Firecracker Fireball
Fireball Zap Firecracker The Log
Zap The Log Firecracker Fireball Inferno Dragon
Sparky Inferno Dragon
Firecracker Fireball Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Sparky
Fireball Zap Firecracker The Log Inferno Dragon
Skeletons Zap Goblin Giant The Log Sparky
Zap Fireball Goblin Giant The Log Sparky
Skeletons Goblin Giant Inferno Dragon Sparky
Firecracker Fireball Skeletons Zap Goblin Giant
Sparky Skeletons Fireball Goblin Giant
Goblin Giant Inferno Dragon Sparky
Zap Skeletons Firecracker Fireball The Log Inferno Dragon Sparky
Skeletons Goblin Giant Inferno Dragon Sparky
Inferno Dragon Sparky
Zap Fireball Goblin Giant The Log
Skeletons Fireball Goblin Giant Sparky
Firecracker Fireball Sparky
Sparky Skeletons Zap Firecracker Fireball Goblin Giant The Log Inferno Dragon
Zap Firecracker Fireball The Log Inferno Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Sparky
Firecracker Fireball Zap The Log
Fireball Goblin Giant The Log Sparky
Firecracker Fireball The Log Sparky
Fireball Zap Firecracker The Log Sparky
Firecracker Fireball Zap Goblin Giant
Firecracker The Log Sparky
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Fireball Sparky
Firecracker Zap Fireball The Log Sparky
Fireball Zap Firecracker
Firecracker Fireball The Log Sparky
Firecracker Fireball
Zap Firecracker Fireball The Log Sparky
Zap Firecracker Fireball The Log Sparky
Firecracker Fireball The Log Sparky
Fireball Sparky
Sparky
Zap Firecracker Fireball The Log Sparky
Zap Firecracker Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap Firecracker The Log Fireball Sparky
Inferno Dragon
Firecracker Fireball The Log Zap Sparky
Fireball Zap The Log Sparky
Fireball Zap Firecracker The Log Sparky
Zap Firecracker Fireball Sparky
Zap Firecracker Fireball
Fireball Sparky
Zap Fireball The Log Sparky
Zap Firecracker Fireball Sparky
Sparky
Firecracker Fireball The Log Sparky
Zap Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Firecracker Sparky
The Log Zap Firecracker Fireball
Zap Fireball Sparky
Firecracker Sparky
Zap Firecracker Fireball The Log Sparky
Firecracker Zap Fireball
Zap Firecracker Fireball Goblin Giant The Log Sparky

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