My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Goblin Barrel Sparky
Giant Snowball
Skeletons Minion Horde Goblin Barrel
Zap
Skeletons Firecracker Minion Horde Goblin Barrel Sparky
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Sparky
The Log
Skeletons Firecracker Goblin Barrel Sparky
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Minion Horde Goblin Barrel
Royal Delivery
Skeletons Firecracker Minion Horde Goblin Barrel Sparky
Fireball
Firecracker Minion Horde Goblin Barrel Sparky
Poison
Firecracker Minion Horde Sparky
Lightning
Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Goblin Barrel Golden Knight Minion Horde Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Sparky Minion Horde Mega Knight
Firecracker
Zap Goblin Barrel Sparky Mega Knight
Minion Horde
Mega Knight Zap Sparky
Goblin Barrel
Firecracker Sparky Mega Knight Golden Knight
Sparky
Zap Firecracker Minion Horde Goblin Barrel Golden Knight
Mega Knight
Minion Horde Zap Firecracker Goblin Barrel
Golden Knight
Goblin Barrel Sparky

Defense Synergies 1 12

Skeletons
Zap Firecracker Minion Horde Sparky
Zap
Mega Knight Skeletons Firecracker Minion Horde Sparky Golden Knight
Firecracker
Skeletons Zap Mega Knight Golden Knight
Minion Horde
Skeletons Zap Sparky
Goblin Barrel
Sparky
Skeletons Zap Minion Horde Golden Knight
Mega Knight
Zap Firecracker
Golden Knight
Zap Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Sparky Golden Knight
Minion Horde Sparky Skeletons Zap Firecracker Mega Knight
Minion Horde Sparky Mega Knight Skeletons
Minion Horde Sparky Skeletons Firecracker Mega Knight
Firecracker Sparky Mega Knight
Skeletons Zap Firecracker Mega Knight
Minion Horde Zap Firecracker
Zap Sparky Mega Knight Golden Knight
Minion Horde Sparky Skeletons
Skeletons Firecracker Minion Horde Sparky Mega Knight
Minion Horde Skeletons Zap Firecracker Mega Knight
Minion Horde Zap Firecracker
Minion Horde Sparky Mega Knight Skeletons Zap
Sparky Mega Knight Zap Firecracker Minion Horde Golden Knight
Sparky Minion Horde Mega Knight
Minion Horde Zap Sparky Mega Knight
Minion Horde Sparky Mega Knight Skeletons Firecracker
Mega Knight Zap Firecracker Minion Horde Golden Knight
Zap Firecracker Mega Knight
Sparky
Mega Knight Firecracker Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Sparky
Zap Firecracker Mega Knight
Mega Knight Skeletons Zap Minion Horde Sparky Golden Knight
Mega Knight Zap Minion Horde Sparky
Skeletons Minion Horde Sparky Mega Knight
Firecracker Skeletons Zap Minion Horde
Sparky Skeletons Minion Horde
Mega Knight Minion Horde Sparky
Zap Minion Horde Mega Knight Skeletons Firecracker Sparky
Skeletons Minion Horde Sparky
Mega Knight Minion Horde Sparky Golden Knight
Mega Knight Zap
Mega Knight Skeletons Minion Horde Sparky Golden Knight
Firecracker Minion Horde Sparky Mega Knight
Sparky Skeletons Zap Firecracker Minion Horde Golden Knight
Mega Knight Zap Firecracker Minion Horde Sparky Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Sparky Golden Knight
Firecracker Zap Golden Knight
Minion Horde Sparky
Firecracker Sparky
Zap Firecracker Minion Horde Sparky Mega Knight
Firecracker Zap Minion Horde
Firecracker Minion Horde Sparky
Zap Firecracker
Zap Firecracker Golden Knight
Minion Horde Sparky
Firecracker Zap Minion Horde Sparky Golden Knight
Zap Firecracker
Firecracker Sparky Golden Knight
Firecracker Minion Horde
Zap Firecracker Sparky
Zap Firecracker Minion Horde Sparky Golden Knight
Firecracker Minion Horde Sparky Mega Knight
Sparky
Minion Horde Sparky
Zap Firecracker Sparky Mega Knight
Zap Firecracker Mega Knight Golden Knight
Minion Horde Sparky Mega Knight
Sparky
Zap Minion Horde
Zap Firecracker Sparky Mega Knight
Minion Horde
Firecracker Zap Sparky Golden Knight
Zap Sparky Mega Knight Golden Knight
Zap Firecracker Sparky Golden Knight
Zap Firecracker Minion Horde Sparky
Zap Firecracker Minion Horde
Minion Horde Sparky
Zap Minion Horde Sparky Mega Knight
Zap Firecracker Minion Horde Sparky
Minion Horde Sparky Mega Knight
Firecracker Sparky
Zap Minion Horde
Zap Firecracker
Firecracker Minion Horde Sparky Mega Knight
Zap Firecracker
Zap Sparky
Firecracker Minion Horde Sparky Mega Knight
Zap Firecracker Minion Horde Sparky Golden Knight
Firecracker Zap
Zap Firecracker Sparky Mega Knight Golden Knight
Sparky
Firecracker Sparky Mega Knight

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