My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Miner Inferno Dragon
Giant Snowball
Skeletons Miner Inferno Dragon Little Prince
Zap
Skeletons Firecracker Royal Giant Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Firecracker Electro Wizard Little Prince
The Log
Skeletons Firecracker Royal Giant Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Miner Electro Wizard Inferno Dragon Little Prince
Fireball
Firecracker Electro Wizard Inferno Dragon Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Electro Wizard Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Miner Little Prince Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Miner Electro Wizard Royal Giant Little Prince
Firecracker
Zap Royal Giant Miner Inferno Dragon
Royal Giant
Firecracker Miner Zap Electro Wizard
Miner
Zap Firecracker Royal Giant Electro Wizard Inferno Dragon
Electro Wizard
Zap Royal Giant Miner
Inferno Dragon
Firecracker Miner
Little Prince
Zap

Defense Synergies 1 12

Skeletons
Zap Firecracker Electro Wizard Inferno Dragon Little Prince
Zap
Electro Wizard Skeletons Firecracker Miner Inferno Dragon Little Prince
Firecracker
Skeletons Zap Electro Wizard
Royal Giant
Miner
Zap
Electro Wizard
Zap Skeletons Firecracker Inferno Dragon Little Prince
Inferno Dragon
Skeletons Zap Electro Wizard
Little Prince
Skeletons Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Inferno Dragon Skeletons Zap Firecracker Electro Wizard
Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Firecracker Electro Wizard
Firecracker
Skeletons Zap Firecracker Electro Wizard
Electro Wizard Inferno Dragon Zap Firecracker Little Prince
Zap Electro Wizard
Inferno Dragon Skeletons
Skeletons Firecracker Miner Electro Wizard Little Prince
Electro Wizard Skeletons Zap Firecracker
Inferno Dragon Zap Firecracker Electro Wizard
Skeletons Zap Electro Wizard
Zap Firecracker Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Skeletons Firecracker Electro Wizard
Zap Firecracker Electro Wizard Little Prince
Zap Firecracker Electro Wizard Inferno Dragon Little Prince
Electro Wizard Inferno Dragon
Firecracker Electro Wizard Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Electro Wizard
Electro Wizard Zap Firecracker Miner Inferno Dragon
Skeletons Zap Electro Wizard
Zap Electro Wizard
Skeletons Inferno Dragon
Firecracker Skeletons Zap Electro Wizard
Skeletons Electro Wizard
Inferno Dragon
Zap Electro Wizard Skeletons Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Skeletons
Firecracker
Electro Wizard Skeletons Zap Firecracker Inferno Dragon Little Prince
Zap Firecracker Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner Electro Wizard
Miner
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Electro Wizard
Firecracker Miner Zap Electro Wizard
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Miner Little Prince
Zap
Zap Firecracker Little Prince
Inferno Dragon
Firecracker Miner Zap Electro Wizard
Zap Miner
Miner Zap Firecracker
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Zap Miner
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Miner Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Miner Electro Wizard Little Prince
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: