My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Hogs Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Hogs Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Hogs Guards Cannon Cart
Giant Snowball
Skeletons Goblin Gang Royal Hogs Guards Lumberjack
Zap
Skeletons Goblin Gang Mortar Royal Hogs Guards Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Mortar Royal Hogs Guards Cannon Cart Lumberjack
The Log
Skeletons Goblin Gang Royal Hogs Guards Cannon Cart Lumberjack
Earthquake
Skeletons Goblin Gang Mortar Royal Hogs Guards
Arrows
Skeletons Goblin Gang Royal Hogs Guards
Royal Delivery
Skeletons Goblin Gang Royal Hogs Guards Cannon Cart Lumberjack
Fireball
Goblin Gang Mortar Royal Hogs Cannon Cart Lumberjack
Poison
Goblin Gang Mortar Royal Hogs Guards
Lightning
Mortar Cannon Cart Lumberjack
Rocket
Mortar Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Gang Guards Mortar Lumberjack Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Gang Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Cannon Cart Mortar Royal Hogs Guards Lumberjack
Goblin Gang
Mortar Royal Hogs Cannon Cart
Mortar
Zap Goblin Gang
Royal Hogs
Zap Goblin Gang Guards Lumberjack
Guards
Zap Royal Hogs Lumberjack
Cannon Cart
Zap Goblin Gang Lumberjack
Lumberjack
Zap Royal Hogs Guards Cannon Cart

Defense Synergies 0 18

Skeletons
Zap Mortar Cannon Cart Lumberjack
Zap
Skeletons Goblin Gang Mortar Guards Cannon Cart Lumberjack
Goblin Gang
Zap Mortar Guards Cannon Cart Lumberjack
Mortar
Skeletons Zap Goblin Gang Guards Lumberjack
Royal Hogs
Guards
Zap Goblin Gang Mortar Cannon Cart Lumberjack
Cannon Cart
Skeletons Zap Goblin Gang Guards Lumberjack
Lumberjack
Skeletons Zap Goblin Gang Mortar Guards Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mortar
Lumberjack Skeletons Zap Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Lumberjack Skeletons Cannon Cart
Lumberjack Skeletons Goblin Gang Mortar Guards Cannon Cart
Lumberjack
Goblin Gang Skeletons Zap Guards Cannon Cart Lumberjack
Zap Goblin Gang Mortar
Zap Cannon Cart
Skeletons Goblin Gang Mortar Lumberjack
Goblin Gang Guards Skeletons Cannon Cart Lumberjack
Goblin Gang Guards Skeletons Zap Cannon Cart Lumberjack
Zap Goblin Gang
Mortar Lumberjack Skeletons Zap Goblin Gang Guards Cannon Cart
Zap Goblin Gang Mortar Guards Cannon Cart Lumberjack
Goblin Gang Mortar Cannon Cart Lumberjack
Zap Goblin Gang Mortar Lumberjack
Skeletons Goblin Gang Mortar Cannon Cart Lumberjack
Mortar Zap Goblin Gang Guards Cannon Cart Lumberjack
Zap Mortar Guards Cannon Cart Lumberjack
Mortar Cannon Cart Lumberjack
Goblin Gang Guards Cannon Cart Lumberjack
Mortar Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Skeletons Zap Cannon Cart
Zap Goblin Gang Mortar Cannon Cart Lumberjack
Goblin Gang Guards Lumberjack Skeletons Zap Cannon Cart
Goblin Gang Guards Lumberjack Zap Cannon Cart
Skeletons Goblin Gang Guards Cannon Cart Lumberjack
Skeletons Zap Goblin Gang
Goblin Gang Guards Skeletons Cannon Cart Lumberjack
Cannon Cart Lumberjack
Zap Skeletons Mortar Cannon Cart
Skeletons Goblin Gang Guards
Guards Cannon Cart Lumberjack
Zap Guards
Cannon Cart Skeletons Goblin Gang Guards Lumberjack
Cannon Cart
Goblin Gang Guards Skeletons Zap Mortar Cannon Cart Lumberjack
Zap Cannon Cart
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Zap
Cannon Cart
Cannon Cart Guards
Zap Mortar
Zap
Mortar
Zap
Zap Mortar
Goblin Gang Guards Lumberjack
Zap Mortar Cannon Cart
Zap
Mortar Cannon Cart
Mortar Cannon Cart
Zap Mortar Cannon Cart
Zap Mortar Cannon Cart
Mortar Cannon Cart
Mortar
Zap Mortar
Zap Mortar
Zap Mortar Cannon Cart
Zap Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Zap
Zap Guards
Zap Mortar
Zap
Zap Goblin Gang Guards Cannon Cart
Zap
Goblin Gang Cannon Cart Lumberjack
Zap Mortar
Zap
Cannon Cart
Zap Goblin Gang Guards
Zap
Zap Mortar Cannon Cart
Cannon Cart
Mortar

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