My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Dart Goblin Royal Hogs
Zap
Skeletons Dart Goblin Royal Hogs
Barbarian Barrel
Skeletons Knight Dart Goblin Royal Hogs
The Log
Skeletons Dart Goblin Royal Hogs
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Dart Goblin Royal Hogs
Royal Delivery
Skeletons Knight Dart Goblin Royal Hogs P.E.K.K.A
Fireball
Dart Goblin Royal Hogs
Poison
Dart Goblin Royal Hogs
Lightning
Knight Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Dart Goblin Royal Hogs Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Knight Dart Goblin Royal Hogs The Log
Knight
Dart Goblin Zap Royal Hogs The Log
Dart Goblin
Knight Zap Royal Hogs P.E.K.K.A The Log
Royal Hogs
Zap Knight Dart Goblin The Log
P.E.K.K.A
Zap Dart Goblin The Log
The Log
Zap Knight Dart Goblin Royal Hogs P.E.K.K.A
Goblinstein

Defense Synergies 3 11

Skeletons
Dart Goblin Zap Knight P.E.K.K.A The Log
Zap
Skeletons Knight Dart Goblin P.E.K.K.A The Log
Knight
Dart Goblin Skeletons Zap The Log
Dart Goblin
Skeletons Knight Zap P.E.K.K.A The Log
Royal Hogs
P.E.K.K.A
The Log Skeletons Zap Dart Goblin
The Log
P.E.K.K.A Skeletons Zap Knight Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log
P.E.K.K.A Skeletons Zap Knight Dart Goblin The Log
P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A The Log
The Log Skeletons Zap Dart Goblin
Dart Goblin Zap
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeletons
Knight Skeletons Dart Goblin
Dart Goblin Skeletons Zap Knight The Log
Zap Dart Goblin
P.E.K.K.A Skeletons Zap Knight The Log
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Skeletons Knight P.E.K.K.A
Zap Knight Dart Goblin The Log
Zap The Log Knight Dart Goblin
P.E.K.K.A Dart Goblin
Knight Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap P.E.K.K.A
Zap Knight The Log
P.E.K.K.A Skeletons Zap Knight The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Skeletons Knight
Skeletons Zap Dart Goblin
P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Knight
Dart Goblin
Skeletons Zap Knight Dart Goblin P.E.K.K.A The Log
Zap Dart Goblin P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Zap The Log
Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Zap Knight Dart Goblin The Log
Zap Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Zap Dart Goblin The Log
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin The Log
Zap
P.E.K.K.A
The Log
Zap Dart Goblin
Zap Dart Goblin
The Log
Knight Dart Goblin
The Log Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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