My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Dragon Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Valkyrie Electro Wizard Magic Archer
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Electro Wizard Magic Archer
Fireball
Electro Dragon Bowler Electro Wizard Magic Archer
Poison
Electro Dragon Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Electro Wizard Magic Archer
Rocket
Valkyrie Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Electro Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Magic Archer
Mini P.E.K.K.A
Zap Valkyrie Bowler Electro Wizard Magic Archer
Valkyrie
Zap Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Electro Dragon
Zap Valkyrie Bowler Magic Archer
Bowler
Zap Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Bowler Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Electro Wizard

Defense Synergies 3 22

Skeletons
Zap Mini P.E.K.K.A Electro Dragon Bowler Electro Wizard Magic Archer
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Valkyrie Electro Dragon Bowler Magic Archer
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Valkyrie Electro Dragon Bowler Magic Archer
Valkyrie
Zap Mini P.E.K.K.A Electro Dragon Bowler Electro Wizard Magic Archer
Electro Dragon
Skeletons Zap Mini P.E.K.K.A Valkyrie Bowler Electro Wizard
Bowler
Skeletons Zap Mini P.E.K.K.A Valkyrie Electro Dragon Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Valkyrie Electro Dragon Bowler Magic Archer
Magic Archer
Skeletons Zap Mini P.E.K.K.A Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Zap Valkyrie Electro Dragon Electro Wizard
Mini P.E.K.K.A Bowler Skeletons Valkyrie Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Electro Dragon Bowler Electro Wizard
Mini P.E.K.K.A Valkyrie Bowler
Bowler Skeletons Zap Valkyrie Electro Dragon Electro Wizard Magic Archer
Electro Wizard Zap Electro Dragon Magic Archer
Bowler Zap Valkyrie Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Skeletons Zap Electro Dragon Bowler Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Bowler Skeletons Zap Valkyrie Electro Dragon Electro Wizard
Valkyrie Bowler Zap Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Bowler Electro Wizard
Skeletons Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Electro Wizard
Valkyrie Zap Electro Dragon Bowler Electro Wizard Magic Archer
Zap Valkyrie Electro Dragon Bowler Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Valkyrie Bowler Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Zap Bowler Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Magic Archer
Skeletons Zap Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Electro Wizard
Mini P.E.K.K.A Valkyrie Bowler Zap Electro Wizard
Skeletons Mini P.E.K.K.A Valkyrie Bowler
Skeletons Zap Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Valkyrie Bowler Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Dragon Electro Wizard Skeletons Mini P.E.K.K.A Valkyrie Magic Archer
Skeletons
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Zap Valkyrie Bowler Electro Wizard
Mini P.E.K.K.A Bowler Skeletons Valkyrie
Valkyrie Electro Dragon Bowler Magic Archer
Electro Dragon Electro Wizard Skeletons Zap Mini P.E.K.K.A Valkyrie Bowler Magic Archer
Valkyrie Bowler Zap Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Electro Dragon
Zap Electro Dragon Bowler Electro Wizard Magic Archer
Electro Dragon Magic Archer
Valkyrie
Zap Valkyrie Bowler Magic Archer
Zap Electro Dragon Magic Archer
Bowler Magic Archer
Zap Electro Dragon Bowler Magic Archer
Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler Electro Wizard
Zap Valkyrie Electro Dragon Bowler Electro Wizard Magic Archer
Zap Electro Dragon Magic Archer
Bowler Magic Archer
Electro Dragon Magic Archer
Zap Magic Archer
Zap Electro Dragon Bowler Magic Archer
Magic Archer Electro Dragon Bowler
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Dragon Bowler Electro Wizard Magic Archer
Zap Valkyrie Electro Dragon Bowler Magic Archer
Bowler Magic Archer
Bowler
Zap Electro Dragon
Zap Valkyrie Electro Dragon Bowler Magic Archer
Zap Electro Dragon Bowler Electro Wizard Magic Archer
Zap Electro Dragon Bowler Magic Archer
Zap Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A Bowler
Zap Electro Dragon Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Bowler Magic Archer
Zap Electro Wizard Electro Dragon Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler Electro Wizard Magic Archer
Zap Electro Dragon Bowler Magic Archer
Zap
Electro Dragon
Zap Electro Dragon Bowler Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Electro Dragon Zap Bowler Electro Wizard Magic Archer
Electro Dragon Bowler

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