My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Tesla Dark Prince Electro Wizard
The Log
Skeletons Dark Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Electro Wizard Inferno Dragon
Fireball
Tesla Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tesla Dark Prince Electro Wizard Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Tesla Dark Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Dark Prince Mega Knight
Tesla
Dark Prince
Zap Lightning Electro Wizard
Lightning
Dark Prince
Electro Wizard
Zap Dark Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Electro Wizard

Defense Synergies 3 14

Skeletons
Tesla Zap Dark Prince Electro Wizard Inferno Dragon
Zap
Electro Wizard Mega Knight Skeletons Tesla Dark Prince Inferno Dragon
Tesla
Skeletons Zap Dark Prince Electro Wizard Inferno Dragon
Dark Prince
Skeletons Zap Tesla Electro Wizard
Lightning
Electro Wizard
Zap Skeletons Tesla Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Zap Tesla Electro Wizard Mega Knight
Mega Knight
Zap Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Electro Wizard
Inferno Dragon Skeletons Zap Tesla Dark Prince Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Dark Prince Lightning Electro Wizard Inferno Dragon
Tesla Inferno Dragon Skeletons Dark Prince Electro Wizard Mega Knight
Lightning Dark Prince Mega Knight
Skeletons Zap Tesla Dark Prince Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Inferno Dragon Zap
Lightning Zap Tesla Electro Wizard Mega Knight
Tesla Inferno Dragon Skeletons
Skeletons Tesla Dark Prince Electro Wizard Mega Knight
Electro Wizard Skeletons Zap Tesla Dark Prince Mega Knight
Tesla Inferno Dragon Zap Electro Wizard
Tesla Mega Knight Skeletons Zap Dark Prince Lightning Electro Wizard
Mega Knight Zap Tesla Dark Prince Electro Wizard
Inferno Dragon Tesla Electro Wizard Mega Knight
Zap Tesla Lightning Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Skeletons Dark Prince Electro Wizard
Tesla Mega Knight Zap Dark Prince Electro Wizard
Zap Tesla Dark Prince Electro Wizard Inferno Dragon Mega Knight
Tesla Electro Wizard Inferno Dragon
Dark Prince Mega Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla Lightning Inferno Dragon Mega Knight
Mega Knight Skeletons Zap Dark Prince Lightning Electro Wizard
Dark Prince Lightning Mega Knight Zap Tesla Electro Wizard
Skeletons Tesla Dark Prince Inferno Dragon Mega Knight
Skeletons Zap Tesla Electro Wizard
Dark Prince Skeletons Tesla Lightning Electro Wizard
Mega Knight Tesla Dark Prince Inferno Dragon
Zap Lightning Electro Wizard Mega Knight Skeletons Dark Prince Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Dark Prince
Lightning Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Lightning Mega Knight Skeletons Tesla
Tesla Mega Knight
Tesla Electro Wizard Skeletons Zap Dark Prince Lightning Inferno Dragon
Mega Knight Zap Tesla Dark Prince Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning Dark Prince
Zap Dark Prince Mega Knight
Zap
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Dark Prince Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Dark Prince Electro Wizard Mega Knight
Lightning Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Dark Prince Mega Knight
Inferno Dragon
Zap Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Dark Prince
Lightning Zap Electro Wizard
Lightning Dark Prince Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Dark Prince Mega Knight
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Dark Prince Electro Wizard Mega Knight
Inferno Dragon
Lightning Mega Knight

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