My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Mega Minion Wizard Dark Prince Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Prince
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Dark Prince Prince
Barbarian Barrel
Skeletons Tesla Wizard Dark Prince
The Log
Skeletons Dark Prince Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Wizard Dark Prince Prince
Fireball
Tesla Mega Minion Wizard
Poison
Mega Minion Wizard
Lightning
Tesla Mega Minion Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Tesla Dark Prince Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Mega Minion Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Prince Dark Prince Golem
Tesla
Mega Minion
Zap Golem
Wizard
Dark Prince Prince Golem
Dark Prince
Prince Zap Wizard Golem
Prince
Zap Dark Prince Wizard Golem
Golem
Mega Minion Zap Wizard Dark Prince Prince

Defense Synergies 2 17

Skeletons
Tesla Zap Mega Minion Wizard Dark Prince Prince
Zap
Mega Minion Skeletons Tesla Dark Prince Prince
Tesla
Skeletons Zap Mega Minion Wizard Dark Prince Prince
Mega Minion
Zap Skeletons Tesla Wizard Dark Prince
Wizard
Skeletons Tesla Mega Minion Dark Prince Prince
Dark Prince
Skeletons Zap Tesla Mega Minion Wizard Prince
Prince
Skeletons Zap Tesla Wizard Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Wizard
Skeletons Zap Tesla Mega Minion Dark Prince Prince
Tesla Prince Skeletons Mega Minion Dark Prince
Tesla Prince Skeletons Mega Minion Dark Prince
Dark Prince Prince
Skeletons Zap Tesla Mega Minion Dark Prince
Tesla Mega Minion Zap Wizard
Zap Tesla
Tesla Skeletons Prince
Skeletons Tesla Dark Prince Prince
Skeletons Zap Tesla Mega Minion Wizard Dark Prince
Tesla Mega Minion Zap Wizard
Tesla Prince Skeletons Zap Wizard Dark Prince
Wizard Zap Tesla Mega Minion Dark Prince Prince
Tesla Prince
Zap Tesla Prince
Tesla Wizard Skeletons Dark Prince Prince
Tesla Zap Mega Minion Wizard Dark Prince Prince
Zap Wizard Tesla Mega Minion Dark Prince
Tesla Prince
Wizard Dark Prince Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Dark Prince Prince
Zap Tesla Mega Minion Wizard Prince
Skeletons Zap Dark Prince Prince
Dark Prince Prince Zap Tesla
Skeletons Tesla Dark Prince Prince
Wizard Skeletons Zap Tesla
Dark Prince Prince Skeletons Tesla Mega Minion
Tesla Dark Prince Prince
Zap Skeletons Mega Minion Dark Prince Prince
Skeletons Tesla Mega Minion
Tesla Mega Minion Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince Skeletons Tesla Wizard
Wizard Tesla
Tesla Skeletons Zap Mega Minion Dark Prince Prince
Zap Tesla Mega Minion Wizard Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince Prince
Wizard Zap Dark Prince
Wizard Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Prince
Zap Wizard Dark Prince Prince
Zap Wizard
Zap Prince
Zap Wizard
Wizard
Zap Mega Minion Wizard Dark Prince Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard Dark Prince
Mega Minion
Zap Wizard
Zap Wizard Prince
Zap
Zap Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Prince
Wizard
Zap Dark Prince Prince
Zap Mega Minion Wizard
Mega Minion Wizard Dark Prince Prince
Zap Wizard
Zap
Mega Minion Dark Prince Prince
Zap
Zap
Zap Dark Prince Prince
Prince
Wizard

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