My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Dark Prince
Giant Snowball
Skeletons
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Elite Barbarians Dark Prince
The Log
Skeletons Elite Barbarians Dark Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Dark Prince
Fireball
Elite Barbarians
Poison
Lightning
Elite Barbarians Dark Prince Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Tornado Dark Prince Archer Queen Elite Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Earthquake Tornado Dark Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Earthquake
Tornado Dark Prince Electro Giant
Tornado
Electro Giant Earthquake Dark Prince
Dark Prince
Electro Giant Earthquake Tornado Lightning
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Earthquake Archer Queen
Archer Queen
Electro Giant

Defense Synergies 1 9

Skeletons
Elite Barbarians Earthquake Tornado Dark Prince Archer Queen
Elite Barbarians
Dark Prince Skeletons
Earthquake
Skeletons Tornado
Tornado
Skeletons Earthquake Dark Prince Electro Giant
Dark Prince
Elite Barbarians Skeletons Tornado Archer Queen
Lightning
Electro Giant
Tornado
Archer Queen
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning
Elite Barbarians Skeletons Dark Prince
Tornado Skeletons Elite Barbarians Dark Prince Lightning
Elite Barbarians Skeletons Dark Prince
Lightning Elite Barbarians Earthquake Tornado Dark Prince
Tornado Skeletons Earthquake Dark Prince
Tornado Lightning
Earthquake Lightning Electro Giant
Skeletons Elite Barbarians Tornado Archer Queen
Elite Barbarians Tornado Skeletons Dark Prince
Skeletons Earthquake Tornado Dark Prince Electro Giant
Tornado
Skeletons Elite Barbarians Earthquake Dark Prince Lightning
Earthquake Tornado Dark Prince
Elite Barbarians
Tornado Elite Barbarians Lightning Electro Giant
Skeletons Elite Barbarians Tornado Dark Prince
Elite Barbarians Tornado Dark Prince
Earthquake Tornado Dark Prince
Elite Barbarians Tornado
Dark Prince Elite Barbarians Earthquake Electro Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Dark Prince Electro Giant
Elite Barbarians Lightning
Skeletons Elite Barbarians Dark Prince Lightning
Dark Prince Lightning Elite Barbarians Tornado
Skeletons Elite Barbarians Dark Prince
Electro Giant Skeletons Tornado
Dark Prince Skeletons Elite Barbarians Lightning
Elite Barbarians Dark Prince
Lightning Skeletons Elite Barbarians Tornado Dark Prince
Skeletons
Elite Barbarians Dark Prince
Lightning Elite Barbarians Tornado Dark Prince Electro Giant Archer Queen
Elite Barbarians Dark Prince Lightning Skeletons
Electro Giant
Elite Barbarians Electro Giant Skeletons Tornado Dark Prince Lightning Archer Queen
Elite Barbarians Earthquake Dark Prince Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning
Tornado
Earthquake Lightning
Earthquake Lightning Dark Prince
Earthquake Dark Prince
Electro Giant Tornado
Earthquake Tornado
Earthquake Tornado Lightning
Tornado Lightning
Lightning Elite Barbarians Tornado
Lightning Earthquake Tornado Dark Prince
Lightning Tornado Archer Queen
Earthquake Lightning Elite Barbarians
Earthquake Lightning
Earthquake Lightning Elite Barbarians
Earthquake Lightning
Earthquake Lightning
Lightning Earthquake Tornado
Lightning
Lightning Earthquake Dark Prince
Lightning Earthquake Tornado Electro Giant
Lightning Earthquake
Lightning Tornado
Tornado Lightning
Earthquake Lightning
Earthquake Tornado Electro Giant Dark Prince
Earthquake Tornado Lightning
Lightning Tornado
Lightning Tornado
Elite Barbarians Lightning Tornado Electro Giant
Lightning Electro Giant
Lightning Elite Barbarians
Lightning Earthquake
Lightning
Earthquake Lightning
Earthquake Lightning Dark Prince
Lightning Tornado Archer Queen
Lightning Dark Prince
Earthquake Lightning
Lightning Tornado Electro Giant Archer Queen
Elite Barbarians Dark Prince Archer Queen
Electro Giant Elite Barbarians Tornado Lightning Archer Queen
Tornado Lightning Archer Queen
Lightning Tornado Dark Prince Electro Giant Archer Queen
Lightning

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