My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Prince Giant Skeleton Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Prince Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Prince Giant Skeleton Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Hogs Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Prince Giant Skeleton Miner
Giant Snowball
Skeleton Barrel Royal Hogs Miner Princess
Zap
Skeleton Barrel Firecracker Royal Hogs Prince Princess
Barbarian Barrel
Skeleton Barrel Firecracker Royal Hogs Giant Skeleton Princess Magic Archer
The Log
Skeleton Barrel Firecracker Royal Hogs Prince Giant Skeleton Princess
Earthquake
Firecracker Royal Hogs
Arrows
Skeleton Barrel Firecracker Royal Hogs Princess
Royal Delivery
Skeleton Barrel Firecracker Royal Hogs Prince Giant Skeleton Miner Princess Magic Archer
Fireball
Skeleton Barrel Firecracker Royal Hogs Princess Magic Archer
Poison
Skeleton Barrel Firecracker Royal Hogs Princess Magic Archer
Lightning
Prince Magic Archer
Rocket
Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince Giant Skeleton Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Miner Princess Magic Archer Royal Hogs Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Miner Princess

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Miner Royal Hogs Prince Giant Skeleton Princess Magic Archer
Firecracker
Skeleton Barrel Miner Royal Hogs Prince Giant Skeleton Princess
Royal Hogs
Skeleton Barrel Firecracker Princess Magic Archer
Prince
Skeleton Barrel Firecracker Miner Princess Magic Archer
Giant Skeleton
Skeleton Barrel Firecracker Miner Princess Magic Archer
Miner
Skeleton Barrel Firecracker Prince Giant Skeleton Magic Archer
Princess
Skeleton Barrel Firecracker Royal Hogs Prince Giant Skeleton
Magic Archer
Skeleton Barrel Royal Hogs Prince Giant Skeleton Miner

Defense Synergies 0 6

Skeleton Barrel
Firecracker
Prince Giant Skeleton Princess
Royal Hogs
Prince
Firecracker Magic Archer
Giant Skeleton
Firecracker Princess Magic Archer
Miner
Princess
Firecracker Giant Skeleton
Magic Archer
Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Magic Archer
Firecracker Prince
Prince Giant Skeleton
Prince Firecracker
Firecracker Prince Giant Skeleton Princess
Firecracker Magic Archer
Firecracker Princess Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer
Prince Princess
Firecracker Prince Giant Skeleton Miner
Firecracker Giant Skeleton Princess Magic Archer
Firecracker Princess Magic Archer
Prince Giant Skeleton
Firecracker Prince Princess Magic Archer
Prince
Prince
Firecracker Prince
Firecracker Prince Magic Archer
Firecracker Giant Skeleton Princess Magic Archer
Prince
Firecracker Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton
Skeleton Barrel Firecracker Prince Miner Magic Archer
Giant Skeleton Prince
Prince Giant Skeleton
Giant Skeleton Prince
Firecracker Skeleton Barrel Princess Magic Archer
Prince Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Firecracker Prince Magic Archer
Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton
Firecracker Princess Magic Archer
Firecracker Prince Giant Skeleton Magic Archer
Firecracker Giant Skeleton Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Magic Archer Firecracker Giant Skeleton
Firecracker Skeleton Barrel Miner Princess Magic Archer
Skeleton Barrel Giant Skeleton Miner Magic Archer
Skeleton Barrel Firecracker Prince Giant Skeleton
Firecracker Magic Archer
Firecracker Skeleton Barrel Princess Magic Archer
Firecracker Princess Magic Archer
Skeleton Barrel Firecracker Princess Magic Archer
Miner Skeleton Barrel Firecracker
Prince
Firecracker Miner Skeleton Barrel Prince Princess Magic Archer
Firecracker Princess Magic Archer
Skeleton Barrel Firecracker Miner Princess Magic Archer
Skeleton Barrel Firecracker Princess Magic Archer
Princess Skeleton Barrel Firecracker Prince Magic Archer
Skeleton Barrel Firecracker Princess Magic Archer
Magic Archer Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker Prince Princess Magic Archer
Skeleton Barrel Firecracker Miner Princess Magic Archer
Prince Giant Skeleton Magic Archer
Princess
Prince
Skeleton Barrel
Firecracker Princess Magic Archer
Firecracker Miner Skeleton Barrel Princess Magic Archer
Skeleton Barrel Prince Miner Princess Magic Archer
Miner Skeleton Barrel Firecracker Magic Archer
Firecracker Princess Magic Archer
Skeleton Barrel Firecracker
Miner Magic Archer
Firecracker Princess Magic Archer
Prince Giant Skeleton
Firecracker Princess Magic Archer
Skeleton Barrel Prince Princess Magic Archer
Firecracker Princess Magic Archer
Miner Firecracker Prince Princess Magic Archer
Skeleton Barrel Firecracker Princess Magic Archer
Giant Skeleton
Firecracker Prince
Firecracker Giant Skeleton Princess Magic Archer
Firecracker Princess Magic Archer
Skeleton Barrel Firecracker Prince Giant Skeleton Miner Princess Magic Archer
Prince
Firecracker

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