My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Hunter Fisherman Ram Rider Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Dark Prince Fisherman Ram Rider Sparky
Giant Snowball
Skeleton Barrel Fisherman Ram Rider Little Prince
Zap
Skeleton Barrel Dark Prince Fisherman Ram Rider Sparky Little Prince
Barbarian Barrel
Skeleton Barrel Dark Prince Hunter Sparky Little Prince
The Log
Skeleton Barrel Mini P.E.K.K.A Dark Prince Hunter Fisherman Ram Rider Sparky Little Prince
Earthquake
Arrows
Skeleton Barrel Little Prince
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Dark Prince Hunter Fisherman Ram Rider Sparky Little Prince
Fireball
Skeleton Barrel Hunter Fisherman Ram Rider Sparky Little Prince
Poison
Skeleton Barrel Hunter Fisherman Sparky Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Hunter Fisherman Ram Rider Sparky Little Prince
Rocket
Hunter Ram Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Fisherman Little Prince Mini P.E.K.K.A Dark Prince Hunter Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Fisherman Little Prince Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mini P.E.K.K.A Dark Prince Fisherman Ram Rider Sparky
Mini P.E.K.K.A
Sparky Skeleton Barrel Dark Prince Hunter Ram Rider Little Prince
Dark Prince
Skeleton Barrel Mini P.E.K.K.A Fisherman Ram Rider Sparky Little Prince
Hunter
Fisherman Mini P.E.K.K.A Ram Rider Sparky
Fisherman
Hunter Skeleton Barrel Dark Prince Ram Rider Sparky
Ram Rider
Skeleton Barrel Mini P.E.K.K.A Dark Prince Hunter Fisherman
Sparky
Mini P.E.K.K.A Skeleton Barrel Dark Prince Hunter Fisherman
Little Prince
Mini P.E.K.K.A Dark Prince

Defense Synergies 1 7

Skeleton Barrel
Mini P.E.K.K.A
Hunter Fisherman Ram Rider
Dark Prince
Hunter Little Prince
Hunter
Fisherman Mini P.E.K.K.A Dark Prince Ram Rider
Fisherman
Hunter Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Hunter Fisherman
Sparky
Little Prince
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ram Rider Sparky
Mini P.E.K.K.A Hunter Sparky Dark Prince Fisherman Ram Rider
Mini P.E.K.K.A Hunter Fisherman Ram Rider Sparky Dark Prince
Mini P.E.K.K.A Hunter Sparky Dark Prince Fisherman Ram Rider
Mini P.E.K.K.A Dark Prince Sparky
Dark Prince Hunter
Hunter Ram Rider Little Prince
Skeleton Barrel Ram Rider Sparky
Mini P.E.K.K.A Hunter Sparky Fisherman
Mini P.E.K.K.A Dark Prince Hunter Fisherman Sparky Little Prince
Dark Prince Hunter Fisherman Ram Rider
Hunter Ram Rider
Mini P.E.K.K.A Hunter Sparky Dark Prince Ram Rider
Sparky Mini P.E.K.K.A Dark Prince Hunter
Mini P.E.K.K.A Sparky Hunter Ram Rider
Mini P.E.K.K.A Hunter Fisherman Ram Rider Sparky
Sparky Mini P.E.K.K.A Dark Prince Hunter Fisherman
Dark Prince Hunter Fisherman Ram Rider Little Prince
Hunter Dark Prince Fisherman Ram Rider Little Prince
Mini P.E.K.K.A Sparky Hunter Fisherman Ram Rider
Dark Prince Mini P.E.K.K.A Hunter Fisherman Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Fisherman Sparky
Skeleton Barrel Mini P.E.K.K.A Hunter Fisherman
Mini P.E.K.K.A Dark Prince Hunter Fisherman Ram Rider Sparky
Mini P.E.K.K.A Dark Prince Hunter Fisherman Ram Rider Sparky
Mini P.E.K.K.A Dark Prince Hunter Fisherman Ram Rider Sparky
Skeleton Barrel Hunter Ram Rider
Mini P.E.K.K.A Dark Prince Sparky Hunter Ram Rider
Mini P.E.K.K.A Dark Prince Hunter Fisherman Sparky
Mini P.E.K.K.A Dark Prince Sparky
Sparky
Mini P.E.K.K.A Dark Prince Hunter Sparky
Dark Prince
Mini P.E.K.K.A Dark Prince Hunter Ram Rider Sparky
Sparky
Sparky Mini P.E.K.K.A Dark Prince Hunter Fisherman Little Prince
Mini P.E.K.K.A Dark Prince Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Skeleton Barrel Fisherman Ram Rider
Skeleton Barrel Sparky
Skeleton Barrel Dark Prince Sparky
Dark Prince Sparky
Skeleton Barrel Hunter Ram Rider
Sparky
Skeleton Barrel Hunter Ram Rider
Skeleton Barrel Fisherman Ram Rider
Mini P.E.K.K.A Fisherman Sparky
Skeleton Barrel Dark Prince Fisherman Ram Rider Sparky
Skeleton Barrel Hunter Fisherman Sparky
Skeleton Barrel Fisherman
Skeleton Barrel Fisherman Sparky
Skeleton Barrel Hunter Sparky
Skeleton Barrel Sparky
Sparky
Mini P.E.K.K.A Fisherman Sparky
Skeleton Barrel Mini P.E.K.K.A Dark Prince Hunter Fisherman Sparky
Skeleton Barrel Little Prince
Sparky
Fisherman Sparky
Skeleton Barrel
Dark Prince Hunter Sparky Little Prince
Fisherman
Skeleton Barrel Hunter Fisherman Ram Rider Sparky
Skeleton Barrel Fisherman Ram Rider Sparky
Skeleton Barrel Fisherman Sparky
Hunter Sparky Little Prince
Skeleton Barrel
Mini P.E.K.K.A Sparky
Hunter Sparky
Sparky
Sparky
Sparky
Skeleton Barrel Dark Prince
Hunter Ram Rider
Mini P.E.K.K.A Dark Prince Hunter Sparky
Skeleton Barrel
Sparky
Dark Prince Sparky
Sparky
Skeleton Barrel Dark Prince Sparky Little Prince
Sparky
Sparky

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