My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Baby Dragon Prince Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Elite Barbarians Baby Dragon Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Prince Sparky
Giant Snowball
Skeleton Barrel Baby Dragon
Zap
Skeleton Barrel Prince Sparky
Barbarian Barrel
Skeleton Barrel Rascals Elite Barbarians Sparky
The Log
Skeleton Barrel Rascals Elite Barbarians Prince Sparky
Earthquake
Arrows
Skeleton Barrel Rascals
Royal Delivery
Skeleton Barrel Rascals Elite Barbarians Baby Dragon Prince Sparky
Fireball
Skeleton Barrel Rascals Elite Barbarians Baby Dragon Sparky
Poison
Skeleton Barrel Rascals Sparky
Lightning
Elite Barbarians Baby Dragon Prince Sparky
Rocket
Rascals Elite Barbarians Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon Prince Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Void Baby Dragon Rascals Prince Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Void Baby Dragon Rascals

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Rascals Prince Sparky
Rascals
Skeleton Barrel Baby Dragon Prince
Elite Barbarians
Sparky
Void
Electro Giant
Baby Dragon
Rascals Prince Electro Giant Sparky
Prince
Skeleton Barrel Rascals Baby Dragon Electro Giant
Electro Giant
Void Baby Dragon Prince Sparky
Sparky
Skeleton Barrel Elite Barbarians Baby Dragon Electro Giant

Defense Synergies 0 3

Skeleton Barrel
Rascals
Baby Dragon
Elite Barbarians
Void
Baby Dragon
Rascals Prince
Prince
Baby Dragon Electro Giant
Electro Giant
Prince
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Void Baby Dragon Sparky
Elite Barbarians Sparky Rascals Prince
Prince Sparky Rascals Elite Barbarians Void
Elite Barbarians Prince Sparky Rascals
Elite Barbarians Prince Sparky
Rascals Baby Dragon
Rascals Void Baby Dragon
Skeleton Barrel Rascals Void Baby Dragon Electro Giant Sparky
Sparky Rascals Elite Barbarians Prince
Elite Barbarians Rascals Prince Sparky
Rascals Baby Dragon Electro Giant
Rascals Baby Dragon
Prince Sparky Rascals Elite Barbarians
Sparky Rascals Baby Dragon Prince
Elite Barbarians Sparky Rascals Prince
Rascals Elite Barbarians Prince Electro Giant Sparky
Sparky Rascals Elite Barbarians Prince
Rascals Elite Barbarians Baby Dragon Prince
Baby Dragon Rascals
Sparky Elite Barbarians Prince
Rascals Elite Barbarians Baby Dragon Prince Electro Giant Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Void Prince Electro Giant Sparky
Void Skeleton Barrel Elite Barbarians Baby Dragon Prince
Rascals Elite Barbarians Prince Sparky
Prince Rascals Elite Barbarians Sparky
Rascals Elite Barbarians Prince Sparky
Electro Giant Skeleton Barrel Rascals Baby Dragon
Rascals Prince Sparky Elite Barbarians Void
Rascals Elite Barbarians Prince Sparky
Void Elite Barbarians Baby Dragon Prince Sparky
Sparky
Rascals Elite Barbarians Prince Sparky
Elite Barbarians Void Prince Electro Giant
Rascals Elite Barbarians Prince Sparky
Rascals Baby Dragon Electro Giant Sparky
Rascals Elite Barbarians Electro Giant Sparky Baby Dragon Prince
Rascals Elite Barbarians Baby Dragon Electro Giant Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Rascals Baby Dragon Sparky
Void Skeleton Barrel Baby Dragon
Skeleton Barrel Void Baby Dragon Sparky
Skeleton Barrel Rascals Void Prince Sparky
Baby Dragon Sparky
Electro Giant Skeleton Barrel Baby Dragon
Baby Dragon Sparky
Skeleton Barrel Baby Dragon
Void Skeleton Barrel
Elite Barbarians Void Prince Sparky
Void Skeleton Barrel Prince Sparky
Void Baby Dragon
Skeleton Barrel Elite Barbarians Void Baby Dragon Sparky
Skeleton Barrel Void Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon Prince Sparky
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Baby Dragon Sparky
Sparky
Sparky
Void Skeleton Barrel Baby Dragon Prince Sparky
Skeleton Barrel Void Baby Dragon Electro Giant
Void Baby Dragon Prince Sparky
Void
Void Prince Sparky
Skeleton Barrel Void Baby Dragon
Electro Giant Baby Dragon Sparky
Void Skeleton Barrel Baby Dragon Sparky
Void Skeleton Barrel Baby Dragon Prince Sparky
Void Skeleton Barrel Baby Dragon Sparky
Elite Barbarians Void Baby Dragon Electro Giant Sparky
Skeleton Barrel Void Electro Giant
Elite Barbarians Void Sparky
Void Sparky
Void Sparky
Prince Sparky
Sparky
Skeleton Barrel Void Prince
Baby Dragon
Void Rascals Baby Dragon Prince Sparky
Skeleton Barrel Baby Dragon
Void Electro Giant Sparky
Elite Barbarians Prince Sparky
Electro Giant Rascals Elite Barbarians Baby Dragon Sparky
Void
Void Skeleton Barrel Baby Dragon Prince Electro Giant Sparky
Prince Sparky
Void Sparky
Void

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