My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Royal Hogs Guards Ram Rider
Giant Snowball
Skeleton Barrel Tombstone Hog Rider Royal Hogs Guards Ram Rider
Zap
Skeleton Barrel Tombstone Royal Hogs Guards Ram Rider
Barbarian Barrel
Skeleton Barrel Tombstone Royal Hogs Guards
The Log
Skeleton Barrel Tombstone Hog Rider Royal Hogs Guards Ram Rider
Earthquake
Tombstone Hog Rider Royal Hogs Guards
Arrows
Skeleton Barrel Tombstone Royal Hogs Guards
Royal Delivery
Skeleton Barrel Hog Rider Royal Hogs Guards Ram Rider
Fireball
Skeleton Barrel Tombstone Hog Rider Royal Hogs Ram Rider
Poison
Skeleton Barrel Tombstone Royal Hogs Guards
Lightning
Tombstone Ram Rider
Rocket
Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Rage Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Tombstone Guards Tornado Hog Rider Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Barrel Tombstone Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Hog Rider Royal Hogs Guards Tornado Ram Rider
Tombstone
Hog Rider
Rage Skeleton Barrel Guards Tornado
Royal Hogs
Skeleton Barrel Guards
Rage
Hog Rider
Guards
Skeleton Barrel Hog Rider Royal Hogs Ram Rider
Tornado
Skeleton Barrel Hog Rider Ram Rider
Ram Rider
Skeleton Barrel Guards Tornado

Defense Synergies 0 3

Skeleton Barrel
Tombstone
Guards Ram Rider
Hog Rider
Royal Hogs
Rage
Guards
Tombstone
Tornado
Ram Rider
Ram Rider
Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Ram Rider
Tombstone Ram Rider
Tornado Ram Rider Tombstone
Tombstone Guards Ram Rider
Tombstone Tornado
Tornado Guards
Tornado Ram Rider Tombstone
Skeleton Barrel Ram Rider
Tombstone Tornado
Guards Tornado
Guards Tombstone Tornado Ram Rider
Tornado Ram Rider
Tombstone Guards Ram Rider
Tombstone Guards Tornado
Tombstone Ram Rider
Tornado Ram Rider
Tombstone Tornado
Tombstone Guards Tornado Ram Rider
Tornado Tombstone Guards Ram Rider
Tornado Ram Rider
Guards
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Skeleton Barrel
Tombstone Guards Ram Rider
Guards Tornado Ram Rider
Tombstone Guards Ram Rider
Skeleton Barrel Tornado Ram Rider
Guards Tombstone Ram Rider
Tombstone Tornado
Tombstone Guards
Tombstone Guards
Guards Tornado
Tombstone Guards Ram Rider
Tombstone Guards Tornado
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards
Skeleton Barrel Tornado Ram Rider
Skeleton Barrel
Skeleton Barrel Guards
Skeleton Barrel Tornado Ram Rider
Tornado
Skeleton Barrel Tornado Ram Rider
Skeleton Barrel Tornado Ram Rider
Guards Tornado
Skeleton Barrel Tornado Ram Rider
Tornado
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Tornado
Skeleton Barrel
Skeleton Barrel Tornado
Tornado
Tornado
Skeleton Barrel
Tornado
Skeleton Barrel Tornado Ram Rider
Skeleton Barrel Tornado Ram Rider
Skeleton Barrel Tornado
Tornado
Skeleton Barrel Guards
Skeleton Barrel Tombstone Guards
Tornado Ram Rider
Skeleton Barrel
Tornado
Guards Tornado
Tornado
Skeleton Barrel Tornado

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