My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Battle Ram Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Battle Ram Skeleton Army
Giant Snowball
Archers Cannon Skeleton Barrel Battle Ram Skeleton Army
Zap
Archers Cannon Skeleton Barrel Battle Ram Skeleton Army
Barbarian Barrel
Archers Cannon Skeleton Barrel Battle Ram Wizard Skeleton Army
The Log
Archers Cannon Skeleton Barrel Battle Ram Skeleton Army
Earthquake
Archers Cannon Skeleton Army
Arrows
Archers Skeleton Barrel Skeleton Army
Royal Delivery
Archers Skeleton Barrel Battle Ram Wizard Skeleton Army
Fireball
Archers Cannon Skeleton Barrel Battle Ram Wizard Skeleton Army
Poison
Archers Cannon Skeleton Barrel Wizard Skeleton Army
Lightning
Cannon Battle Ram Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Cannon Skeleton Barrel Skeleton Army Battle Ram Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Cannon Skeleton Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Archers Skeleton Barrel
Archers
Giant Snowball Skeleton Barrel Battle Ram
Cannon
Skeleton Barrel
Giant Snowball Archers Battle Ram
Battle Ram
Giant Snowball Archers Skeleton Barrel
Wizard
Skeleton Army
Monk

Defense Synergies 0 9

Giant Snowball
Archers Cannon Skeleton Barrel Wizard
Archers
Giant Snowball Cannon Skeleton Army
Cannon
Giant Snowball Archers Wizard Skeleton Army
Skeleton Barrel
Giant Snowball
Battle Ram
Wizard
Giant Snowball Cannon Skeleton Army
Skeleton Army
Archers Cannon Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Wizard
Skeleton Army Cannon Monk
Cannon Skeleton Army Giant Snowball Archers
Cannon Skeleton Army Monk
Skeleton Army Monk
Skeleton Army Giant Snowball Archers Cannon
Giant Snowball Archers Cannon Wizard
Cannon Skeleton Barrel Monk
Cannon Skeleton Army
Skeleton Army Giant Snowball Archers Cannon
Archers Skeleton Army Giant Snowball Cannon Wizard
Giant Snowball Archers Wizard
Cannon Skeleton Army Giant Snowball Wizard
Wizard Skeleton Army Giant Snowball Cannon
Skeleton Army Cannon
Skeleton Army Monk Giant Snowball Cannon
Wizard Cannon Skeleton Army
Cannon Giant Snowball Archers Wizard Skeleton Army
Giant Snowball Wizard Archers Cannon
Cannon
Wizard Skeleton Army Giant Snowball Archers Cannon
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Archers
Giant Snowball Archers Skeleton Barrel Wizard Monk
Skeleton Army
Skeleton Army Monk
Cannon Skeleton Army
Wizard Giant Snowball Archers Skeleton Barrel Monk
Skeleton Army Archers
Skeleton Army
Giant Snowball Skeleton Army Monk
Cannon Skeleton Army
Skeleton Army Monk Giant Snowball
Skeleton Army Cannon Wizard
Wizard Archers Cannon Skeleton Army
Skeleton Army Archers Monk
Giant Snowball Archers Cannon Wizard
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Monk
Monk Giant Snowball Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Wizard Giant Snowball
Wizard Giant Snowball Skeleton Barrel Monk
Archers Wizard
Giant Snowball Skeleton Barrel Wizard
Monk Giant Snowball Skeleton Barrel Wizard
Giant Snowball
Monk Skeleton Barrel Wizard
Monk Giant Snowball Archers Wizard
Giant Snowball Skeleton Barrel
Skeleton Barrel Monk
Giant Snowball Skeleton Barrel
Giant Snowball Skeleton Barrel Wizard
Skeleton Barrel Wizard
Monk Giant Snowball
Giant Snowball Archers Skeleton Barrel Wizard Monk
Giant Snowball Skeleton Barrel Wizard Monk
Monk
Giant Snowball Wizard
Monk
Giant Snowball Skeleton Barrel Monk
Giant Snowball Wizard
Giant Snowball Skeleton Barrel Wizard Monk
Giant Snowball Skeleton Barrel Wizard Monk
Skeleton Barrel
Giant Snowball Archers Wizard
Giant Snowball Skeleton Barrel Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Monk
Giant Snowball Wizard Monk
Skeleton Barrel Archers Skeleton Army
Giant Snowball Archers Wizard Monk
Wizard
Giant Snowball Skeleton Barrel Wizard
Monk Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Skeleton Barrel Monk
Wizard Monk

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