My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Cannon Hog Rider
Zap
Archers Minions Cannon
Barbarian Barrel
Archers Knight Cannon Executioner
The Log
Archers Cannon Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Hog Rider Executioner
Fireball
Archers Minions Cannon Hog Rider Executioner
Poison
Archers Minions Cannon Executioner
Lightning
Knight Cannon Executioner Monk
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Knight Minions Cannon Hog Rider Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Knight Minions

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Archers Knight Executioner
Archers
Knight Giant Snowball Hog Rider
Knight
Archers Minions Hog Rider Executioner Giant Snowball
Minions
Knight Hog Rider
Cannon
Hog Rider
Giant Snowball Knight Minions Archers Executioner
Executioner
Knight Giant Snowball Hog Rider
Monk

Defense Synergies 4 8

Giant Snowball
Archers Knight Minions Cannon Executioner
Archers
Knight Giant Snowball Minions Cannon
Knight
Archers Minions Cannon Executioner Giant Snowball
Minions
Knight Giant Snowball Archers Cannon
Cannon
Knight Giant Snowball Archers Minions
Hog Rider
Executioner
Knight Giant Snowball
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Executioner
Knight Minions Cannon Executioner Monk
Cannon Giant Snowball Archers Knight Minions Executioner
Cannon Knight Minions Monk
Monk
Giant Snowball Archers Minions Cannon Executioner
Giant Snowball Minions Archers Cannon Executioner
Cannon Monk
Cannon Minions
Knight Giant Snowball Archers Cannon
Archers Minions Executioner Giant Snowball Knight Cannon
Minions Executioner Giant Snowball Archers
Cannon Giant Snowball Knight Minions
Executioner Giant Snowball Minions Cannon
Knight Cannon
Monk Giant Snowball Cannon
Knight Minions Cannon Executioner
Cannon Giant Snowball Archers Knight Minions Executioner
Giant Snowball Executioner Archers Knight Minions Cannon
Cannon
Giant Snowball Archers Knight Minions Cannon Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Archers
Giant Snowball Archers Knight Executioner Monk
Knight Minions
Knight Monk
Knight Cannon Executioner
Executioner Giant Snowball Archers Minions Monk
Archers Knight Minions
Knight
Giant Snowball Knight Minions Monk
Cannon
Knight Minions
Monk Giant Snowball
Knight Cannon Executioner
Archers Cannon Executioner
Archers Knight Minions Executioner Monk
Minions Executioner Giant Snowball Archers Cannon
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Monk
Monk Giant Snowball Executioner
Knight
Executioner Giant Snowball
Executioner Giant Snowball Minions Monk
Archers Executioner
Giant Snowball Executioner
Monk Giant Snowball
Giant Snowball Minions
Monk Knight
Monk Giant Snowball Archers Executioner
Giant Snowball Knight Executioner
Minions Monk
Giant Snowball
Giant Snowball Executioner
Executioner
Monk Giant Snowball
Minions
Giant Snowball Archers Executioner Monk
Giant Snowball Monk
Minions Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Executioner
Giant Snowball Executioner Monk
Giant Snowball Monk
Giant Snowball Archers Executioner
Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball Monk
Giant Snowball Monk
Archers Minions
Giant Snowball Archers Executioner Monk
Knight Executioner
Giant Snowball Executioner
Monk Giant Snowball
Executioner
Giant Snowball Minions
Giant Snowball Executioner
Giant Snowball Executioner Monk
Monk

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