My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Hunter
The Log
Mini P.E.K.K.A Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon
Fireball
Skeleton Army Hunter Inferno Dragon
Poison
Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Skeleton Army Mini P.E.K.K.A Hunter Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Arrows Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hunter The Log Mega Knight
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Hunter The Log Mega Knight
Skeleton Army
Hunter
Giant Snowball Mini P.E.K.K.A Mega Knight
The Log
Giant Snowball Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Arrows Mini P.E.K.K.A Hunter The Log

Defense Synergies 3 14

Giant Snowball
Mega Knight Mini P.E.K.K.A Hunter The Log Inferno Dragon
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Giant Snowball Arrows Skeleton Army Hunter
Skeleton Army
Mini P.E.K.K.A The Log Inferno Dragon
Hunter
Giant Snowball Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Giant Snowball Skeleton Army Hunter Inferno Dragon Mega Knight
Inferno Dragon
Giant Snowball Skeleton Army The Log Mega Knight
Mega Knight
Giant Snowball Arrows Hunter The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Giant Snowball Inferno Dragon
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Giant Snowball Hunter Mega Knight
Giant Snowball Hunter Inferno Dragon Arrows
Arrows The Log Mega Knight
Mini P.E.K.K.A Hunter Inferno Dragon Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A Hunter Mega Knight
Skeleton Army Giant Snowball Arrows Hunter The Log Mega Knight
Arrows Hunter Inferno Dragon Giant Snowball
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Giant Snowball The Log
Skeleton Army Mega Knight Giant Snowball Arrows Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Hunter Mega Knight
Skeleton Army Giant Snowball Mini P.E.K.K.A Hunter The Log Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Skeleton Army Hunter
Arrows Mega Knight Giant Snowball Skeleton Army Hunter The Log
Giant Snowball Arrows Hunter The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A Hunter Inferno Dragon
Skeleton Army Mega Knight Giant Snowball Arrows Mini P.E.K.K.A Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Giant Snowball
Giant Snowball Arrows Mini P.E.K.K.A Hunter The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Mega Knight
Arrows Giant Snowball Hunter
Mini P.E.K.K.A Skeleton Army Hunter
Mini P.E.K.K.A Mega Knight Skeleton Army Hunter Inferno Dragon
Mega Knight Giant Snowball Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Hunter
Skeleton Army Mega Knight Giant Snowball Arrows The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Hunter
Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Hunter The Log Inferno Dragon
Arrows Mega Knight Giant Snowball Mini P.E.K.K.A Hunter The Log Inferno Dragon
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Giant Snowball The Log
Arrows The Log
Arrows The Log
Giant Snowball Arrows The Log Mega Knight
Arrows Giant Snowball Hunter
Arrows The Log
Arrows The Log Giant Snowball Hunter
Arrows The Log Giant Snowball
Giant Snowball Mini P.E.K.K.A
Arrows The Log
Giant Snowball Arrows
Giant Snowball Hunter The Log
Arrows
Giant Snowball Arrows The Log
Giant Snowball Arrows Hunter The Log
Arrows The Log Mega Knight
Giant Snowball Arrows
Mini P.E.K.K.A
Giant Snowball Arrows Mini P.E.K.K.A Hunter The Log Mega Knight
Giant Snowball Arrows The Log Mega Knight
The Log Mega Knight
Giant Snowball Arrows
The Log
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log Hunter Mega Knight
Inferno Dragon
Arrows The Log Giant Snowball Hunter
Giant Snowball Arrows The Log Mega Knight
Arrows The Log
Giant Snowball Arrows Hunter
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball Arrows Hunter The Log Mega Knight
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows The Log
Skeleton Army
Giant Snowball Arrows Hunter
Arrows The Log
Mini P.E.K.K.A Hunter Mega Knight
Arrows The Log Giant Snowball
Giant Snowball Arrows
Mega Knight
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log Mega Knight
Inferno Dragon
Mega Knight

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