My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Electro Wizard Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Tesla Electro Wizard Sparky
The Log
Suspicious Bush Mini P.E.K.K.A Sparky
Earthquake
Tesla
Arrows
Suspicious Bush
Royal Delivery
Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Tesla Suspicious Bush Electro Wizard Sparky
Poison
Suspicious Bush Electro Wizard Sparky
Lightning
Tesla Mini P.E.K.K.A Electro Wizard Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Suspicious Bush Arrows Tesla Mini P.E.K.K.A Electro Wizard Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Suspicious Bush Arrows Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Electro Wizard Sparky
Arrows
Sparky Mini P.E.K.K.A
Tesla
Suspicious Bush
Mini P.E.K.K.A
Sparky Arrows Electro Wizard
Electro Wizard
Giant Snowball Mini P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Giant Snowball Electro Wizard
Monk

Defense Synergies 1 10

Giant Snowball
Tesla Mini P.E.K.K.A Electro Wizard Sparky
Arrows
Tesla Mini P.E.K.K.A Sparky Monk
Tesla
Giant Snowball Arrows Mini P.E.K.K.A Electro Wizard
Suspicious Bush
Mini P.E.K.K.A
Electro Wizard Giant Snowball Arrows Tesla
Electro Wizard
Mini P.E.K.K.A Giant Snowball Tesla
Sparky
Giant Snowball Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Sparky
Mini P.E.K.K.A Sparky Tesla Electro Wizard Monk
Tesla Mini P.E.K.K.A Sparky Giant Snowball Electro Wizard
Tesla Mini P.E.K.K.A Sparky Electro Wizard Monk
Arrows Mini P.E.K.K.A Sparky Monk
Arrows Giant Snowball Tesla Electro Wizard
Giant Snowball Tesla Electro Wizard Arrows
Arrows Tesla Electro Wizard Sparky Monk
Tesla Mini P.E.K.K.A Sparky
Giant Snowball Tesla Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Giant Snowball Arrows Tesla
Arrows Tesla Giant Snowball Electro Wizard
Tesla Mini P.E.K.K.A Sparky Giant Snowball Electro Wizard
Sparky Giant Snowball Arrows Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Tesla Electro Wizard
Monk Giant Snowball Tesla Mini P.E.K.K.A Electro Wizard Sparky
Tesla Sparky Arrows Mini P.E.K.K.A Electro Wizard
Arrows Tesla Giant Snowball Electro Wizard
Giant Snowball Arrows Tesla Electro Wizard
Mini P.E.K.K.A Sparky Tesla Electro Wizard
Giant Snowball Arrows Tesla Mini P.E.K.K.A Electro Wizard Sparky
Tesla Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Tesla Electro Wizard Sparky
Electro Wizard Giant Snowball Arrows Tesla Mini P.E.K.K.A Monk
Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Tesla Electro Wizard Sparky Monk
Tesla Mini P.E.K.K.A Sparky
Arrows Giant Snowball Tesla Electro Wizard Monk
Mini P.E.K.K.A Sparky Tesla Electro Wizard
Mini P.E.K.K.A Tesla Sparky
Electro Wizard Giant Snowball Mini P.E.K.K.A Sparky Monk
Tesla Sparky
Tesla Mini P.E.K.K.A Sparky
Monk Giant Snowball Arrows Electro Wizard
Mini P.E.K.K.A Tesla Sparky
Tesla Sparky
Tesla Electro Wizard Sparky Mini P.E.K.K.A Monk
Arrows Giant Snowball Tesla Mini P.E.K.K.A Electro Wizard Sparky
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky Monk
Arrows Monk Giant Snowball Electro Wizard
Arrows Sparky
Arrows Sparky
Giant Snowball Arrows Sparky
Arrows Giant Snowball Monk
Arrows Sparky
Arrows Giant Snowball
Arrows Monk Giant Snowball
Giant Snowball Mini P.E.K.K.A Electro Wizard Sparky
Monk Arrows Electro Wizard Sparky
Monk Giant Snowball Arrows
Giant Snowball Sparky
Arrows Monk
Giant Snowball Arrows Sparky
Giant Snowball Arrows Sparky
Arrows Sparky
Monk Giant Snowball Arrows Sparky
Mini P.E.K.K.A Sparky
Giant Snowball Arrows Mini P.E.K.K.A Electro Wizard Sparky Monk
Giant Snowball Arrows Monk
Sparky Monk
Giant Snowball Arrows
Sparky Monk
Giant Snowball Arrows Monk
Giant Snowball Arrows Sparky
Arrows Giant Snowball Electro Wizard Sparky Monk
Giant Snowball Arrows Sparky Monk
Arrows Sparky
Giant Snowball Arrows Electro Wizard Sparky
Electro Wizard Giant Snowball
Giant Snowball Mini P.E.K.K.A Sparky
Giant Snowball Arrows Sparky
Giant Snowball Arrows Electro Wizard Sparky Monk
Sparky
Giant Snowball Arrows Sparky Monk
Electro Wizard
Giant Snowball Arrows Electro Wizard Monk
Arrows
Mini P.E.K.K.A Electro Wizard Sparky
Arrows Giant Snowball
Monk Giant Snowball Arrows Sparky
Sparky
Giant Snowball Electro Wizard Sparky
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Sparky Monk
Sparky
Sparky Monk

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