My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Wizard Guards
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Wizard Guards
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Rage Firecracker Elixir Golem Guards Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Rage Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Elixir Golem Mirror
Firecracker
Elixir Golem Giant Snowball Mini P.E.K.K.A Mirror
Elixir Golem
Firecracker Rage Giant Snowball Mini P.E.K.K.A Wizard Mirror
Mini P.E.K.K.A
Firecracker Elixir Golem Wizard Mirror Rage
Wizard
Elixir Golem Mini P.E.K.K.A Rage
Mirror
Giant Snowball Firecracker Elixir Golem Mini P.E.K.K.A
Rage
Elixir Golem Mini P.E.K.K.A Wizard
Guards

Defense Synergies 1 11

Giant Snowball
Mirror Firecracker Mini P.E.K.K.A Wizard Guards
Firecracker
Giant Snowball Mini P.E.K.K.A Mirror Guards
Elixir Golem
Mini P.E.K.K.A
Giant Snowball Firecracker Wizard Mirror Guards
Wizard
Giant Snowball Mini P.E.K.K.A Guards
Mirror
Giant Snowball Firecracker Mini P.E.K.K.A
Rage
Guards
Giant Snowball Firecracker Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Firecracker
Mini P.E.K.K.A Giant Snowball
Mini P.E.K.K.A Firecracker Guards
Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker Guards
Giant Snowball Firecracker Wizard
Mini P.E.K.K.A
Guards Giant Snowball Firecracker Mini P.E.K.K.A
Guards Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard
Mini P.E.K.K.A Giant Snowball Wizard Guards
Wizard Giant Snowball Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker Wizard Guards
Giant Snowball Wizard Firecracker Guards
Mini P.E.K.K.A
Wizard Giant Snowball Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Snowball
Giant Snowball Firecracker Mini P.E.K.K.A Wizard
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards
Firecracker Wizard Giant Snowball
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Guards
Giant Snowball Guards
Mini P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Giant Snowball
Firecracker Guards
Wizard Giant Snowball Firecracker
Firecracker Wizard Giant Snowball
Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Mini P.E.K.K.A Guards
Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Firecracker Wizard
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Firecracker Wizard
Firecracker Giant Snowball Wizard
Giant Snowball Wizard
Firecracker
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard Guards
Giant Snowball Mini P.E.K.K.A
Giant Snowball Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Guards
Giant Snowball Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard
Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker
Giant Snowball Firecracker Guards
Firecracker Giant Snowball
Giant Snowball Firecracker
Firecracker Wizard

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