My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Balloon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Balloon Bandit
Giant Snowball
Battle Ram Guards Balloon
Zap
Firecracker Battle Ram Guards Balloon Bandit
Barbarian Barrel
Firecracker Battle Ram Guards Bandit
The Log
Firecracker Battle Ram Guards Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Battle Ram Guards Balloon Bandit
Fireball
Firecracker Battle Ram Balloon Bandit
Poison
Firecracker Guards Balloon
Lightning
Battle Ram Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Guards Bandit Fireball Battle Ram Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Firecracker Guards Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Balloon Firecracker Fireball Golem Bandit
Firecracker
Giant Snowball Battle Ram Balloon Golem Bandit
Fireball
Golem Giant Snowball Battle Ram
Battle Ram
Giant Snowball Bandit Firecracker Fireball
Guards
Bandit
Balloon
Giant Snowball Firecracker Golem Bandit
Golem
Fireball Giant Snowball Firecracker Balloon Bandit
Bandit
Battle Ram Giant Snowball Firecracker Guards Balloon Golem

Defense Synergies 0 6

Giant Snowball
Firecracker Guards Bandit
Firecracker
Giant Snowball Guards Bandit
Fireball
Bandit
Battle Ram
Guards
Giant Snowball Firecracker
Balloon
Golem
Bandit
Giant Snowball Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Firecracker Bandit
Giant Snowball Bandit
Firecracker Guards Bandit
Firecracker Fireball
Fireball Giant Snowball Firecracker Guards Bandit
Giant Snowball Firecracker Fireball
Fireball Bandit
Guards Giant Snowball Firecracker Bandit
Guards Giant Snowball Firecracker Fireball Bandit
Giant Snowball Firecracker Fireball
Giant Snowball Fireball Guards Bandit
Fireball Giant Snowball Firecracker Guards
Bandit
Giant Snowball Fireball Bandit
Firecracker Fireball
Fireball Giant Snowball Firecracker Guards Bandit
Giant Snowball Firecracker Fireball Guards Bandit
Giant Snowball Firecracker Fireball Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball Bandit
Fireball Bandit Giant Snowball Firecracker
Guards Bandit
Guards Fireball Bandit
Guards Bandit
Firecracker Fireball Giant Snowball
Guards Fireball Bandit
Giant Snowball Firecracker Fireball Bandit
Guards
Guards
Giant Snowball Fireball Guards
Fireball Guards Bandit
Firecracker Fireball
Guards Firecracker Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Bandit
Firecracker Fireball Giant Snowball Bandit
Fireball Bandit
Firecracker Fireball Guards
Fireball Giant Snowball Firecracker
Firecracker Fireball Giant Snowball
Firecracker
Fireball Giant Snowball Firecracker
Fireball Giant Snowball Firecracker Bandit
Giant Snowball Fireball Guards
Firecracker Fireball Bandit
Fireball Giant Snowball Firecracker
Giant Snowball Firecracker Fireball Bandit
Firecracker Fireball Bandit
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball Bandit
Firecracker Fireball Bandit
Giant Snowball Fireball
Giant Snowball Firecracker Fireball Bandit
Giant Snowball Firecracker Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Fireball
Firecracker Fireball Giant Snowball Bandit
Fireball Giant Snowball Bandit
Fireball Firecracker Bandit
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball Bandit
Giant Snowball Firecracker Fireball
Giant Snowball Firecracker Fireball
Fireball Guards Bandit
Fireball Giant Snowball Firecracker
Fireball
Fireball Firecracker
Giant Snowball Firecracker Fireball
Giant Snowball Fireball
Firecracker
Giant Snowball Firecracker Fireball Guards
Firecracker Giant Snowball Fireball
Giant Snowball Firecracker Fireball Bandit
Fireball Firecracker

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