My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman
Giant Snowball
Goblin Gang Barbarians Fisherman
Zap
Goblin Gang Mortar Fisherman
Barbarian Barrel
Goblin Gang Mortar Barbarians Ice Wizard
The Log
Goblin Gang Barbarians Fisherman
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Ice Wizard Fisherman
Fireball
Goblin Gang Mortar Barbarians Ice Wizard Fisherman
Poison
Goblin Gang Mortar Barbarians Ice Wizard Fisherman
Lightning
Mortar Ice Wizard Fisherman
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage The Log Goblin Gang Ice Wizard Fisherman Mortar Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Rage The Log Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mortar Barbarians The Log
Goblin Gang
Mortar
Mortar
Giant Snowball Goblin Gang The Log
Barbarians
Giant Snowball
Rage
The Log
Giant Snowball Mortar Fisherman
Ice Wizard
Fisherman
Fisherman
The Log Ice Wizard

Defense Synergies 1 15

Giant Snowball
Goblin Gang Mortar Barbarians The Log Ice Wizard Fisherman
Goblin Gang
Giant Snowball Mortar Barbarians The Log Ice Wizard Fisherman
Mortar
Giant Snowball Goblin Gang The Log Ice Wizard
Barbarians
Giant Snowball Goblin Gang
Rage
The Log
Giant Snowball Goblin Gang Mortar Ice Wizard Fisherman
Ice Wizard
Giant Snowball Goblin Gang Mortar The Log Fisherman
Fisherman
Giant Snowball Goblin Gang The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Barbarians Goblin Gang Mortar The Log Ice Wizard Fisherman
Goblin Gang Mortar Barbarians Fisherman Giant Snowball Ice Wizard
Barbarians Goblin Gang Mortar Ice Wizard Fisherman
Barbarians The Log
Goblin Gang The Log Giant Snowball Ice Wizard
Giant Snowball Goblin Gang Mortar Ice Wizard
Barbarians The Log
Barbarians Goblin Gang Mortar Ice Wizard Fisherman
Goblin Gang Giant Snowball Barbarians Ice Wizard Fisherman
Goblin Gang Barbarians Ice Wizard Giant Snowball The Log Fisherman
Giant Snowball Goblin Gang Ice Wizard
Mortar Barbarians Giant Snowball Goblin Gang The Log Ice Wizard
Giant Snowball Goblin Gang Mortar Barbarians The Log
Barbarians Goblin Gang Mortar
Barbarians Giant Snowball Goblin Gang Mortar The Log Fisherman
Barbarians Goblin Gang Mortar Fisherman
Mortar Giant Snowball Goblin Gang Barbarians The Log Ice Wizard Fisherman
Giant Snowball Mortar The Log Barbarians Ice Wizard Fisherman
Barbarians Mortar Fisherman
Goblin Gang Giant Snowball Barbarians The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball Fisherman
Giant Snowball Goblin Gang Mortar The Log Fisherman
Goblin Gang Barbarians The Log Fisherman
Goblin Gang Barbarians The Log Fisherman
Barbarians Goblin Gang Fisherman
Giant Snowball Goblin Gang Ice Wizard
Goblin Gang Barbarians Ice Wizard
Barbarians Fisherman
Giant Snowball Mortar Barbarians The Log
Goblin Gang Barbarians
Barbarians
Giant Snowball Barbarians The Log
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Mortar The Log Fisherman
Giant Snowball Barbarians The Log Ice Wizard
Giant Snowball Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Giant Snowball The Log Ice Wizard Fisherman
The Log
Barbarians The Log
Giant Snowball Mortar The Log
Giant Snowball Ice Wizard
Mortar The Log
The Log Giant Snowball Ice Wizard
The Log Giant Snowball Mortar Fisherman
Giant Snowball Goblin Gang Fisherman
Mortar The Log Fisherman
Giant Snowball
Giant Snowball Mortar The Log Fisherman
Mortar Fisherman
Giant Snowball Mortar The Log Fisherman
Giant Snowball Mortar The Log
Mortar The Log
Giant Snowball Mortar
Fisherman
Giant Snowball Mortar The Log Fisherman
Giant Snowball Mortar The Log
The Log
Giant Snowball
The Log Fisherman
Giant Snowball Mortar Barbarians The Log
Giant Snowball The Log Mortar Ice Wizard
Fisherman
Mortar The Log Giant Snowball Ice Wizard Fisherman
Giant Snowball Mortar The Log Fisherman
Mortar The Log Fisherman
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Mortar The Log
Giant Snowball
Giant Snowball The Log
Goblin Gang Barbarians
Giant Snowball Ice Wizard
The Log
Goblin Gang
The Log Giant Snowball Mortar
Giant Snowball
Giant Snowball Goblin Gang The Log
Giant Snowball
Giant Snowball Mortar The Log
Mortar

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