My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Electro Dragon Miner
Zap
Guards
Barbarian Barrel
Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon P.E.K.K.A Miner Ice Wizard
Fireball
Electro Dragon Ice Wizard
Poison
Guards Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Miner Ice Wizard Poison Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Guards Miner Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Poison Electro Dragon Miner
Guards
Miner
Poison
P.E.K.K.A Miner Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Poison P.E.K.K.A Miner Ice Wizard
P.E.K.K.A
Giant Snowball Poison Electro Dragon Ice Wizard
Miner
Guards Poison Giant Snowball Electro Dragon
Ice Wizard
Electro Dragon P.E.K.K.A
Goblinstein

Defense Synergies 0 12

Giant Snowball
Guards Poison Electro Dragon P.E.K.K.A Miner Ice Wizard
Guards
Giant Snowball Poison Electro Dragon Ice Wizard
Poison
Giant Snowball Guards Ice Wizard
Electro Dragon
Giant Snowball Guards Ice Wizard
P.E.K.K.A
Giant Snowball Ice Wizard
Miner
Giant Snowball
Ice Wizard
Giant Snowball Guards Poison Electro Dragon P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Electro Dragon Ice Wizard
P.E.K.K.A Giant Snowball Electro Dragon Ice Wizard
P.E.K.K.A Guards Electro Dragon Ice Wizard
Poison P.E.K.K.A
Giant Snowball Guards Electro Dragon Ice Wizard
Giant Snowball Poison Electro Dragon Ice Wizard
Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Ice Wizard
Guards Giant Snowball Miner Ice Wizard
Guards Poison Ice Wizard Giant Snowball Electro Dragon
Giant Snowball Poison Electro Dragon Ice Wizard
P.E.K.K.A Giant Snowball Guards Electro Dragon Ice Wizard
Giant Snowball Guards Poison Electro Dragon P.E.K.K.A
P.E.K.K.A
Giant Snowball P.E.K.K.A
Poison Electro Dragon P.E.K.K.A
Giant Snowball Guards Electro Dragon Ice Wizard
Giant Snowball Poison Guards Electro Dragon Ice Wizard
P.E.K.K.A
Giant Snowball Guards Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball P.E.K.K.A
Poison Giant Snowball Electro Dragon Miner
Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A Guards
Poison Giant Snowball Electro Dragon Ice Wizard
Guards P.E.K.K.A Ice Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Giant Snowball Poison
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Giant Snowball Guards Poison
P.E.K.K.A Guards
Electro Dragon
Guards Electro Dragon Poison P.E.K.K.A
Poison Giant Snowball Electro Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Electro Dragon
Poison Giant Snowball Electro Dragon Miner Ice Wizard
Poison Electro Dragon Miner
Guards Poison
Poison Giant Snowball
Poison Giant Snowball Electro Dragon Ice Wizard
Poison
Poison Giant Snowball Electro Dragon Ice Wizard
Poison Miner Giant Snowball Electro Dragon
Giant Snowball Guards Poison Electro Dragon
Poison Miner Electro Dragon
Poison Giant Snowball Electro Dragon
Poison Giant Snowball Miner
Poison Electro Dragon
Giant Snowball Poison
Giant Snowball Poison Electro Dragon
Poison Electro Dragon
Giant Snowball Poison
Giant Snowball Poison Electro Dragon
Giant Snowball Poison Electro Dragon Miner
Poison
Giant Snowball Poison
Giant Snowball Poison Electro Dragon
Giant Snowball Poison Electro Dragon Ice Wizard
Poison Miner Giant Snowball Electro Dragon Ice Wizard
Giant Snowball Poison Electro Dragon Miner
Poison Miner
Poison Giant Snowball Electro Dragon Ice Wizard
Electro Dragon Giant Snowball Guards Poison
Giant Snowball
Poison Giant Snowball Electro Dragon Miner
Giant Snowball Poison Electro Dragon
P.E.K.K.A
Giant Snowball Poison
Guards Electro Dragon
Poison Giant Snowball Electro Dragon Ice Wizard
Poison Miner Electro Dragon
Giant Snowball Poison Electro Dragon
Giant Snowball Poison
Electro Dragon P.E.K.K.A
Electro Dragon Giant Snowball Guards Poison
Giant Snowball Poison Electro Dragon
Poison Electro Dragon Giant Snowball Miner

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