My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon Prince
Barbarian Barrel
Knight Tesla Wizard Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Wizard Skeleton Army Witch Balloon Prince
Fireball
Tesla Wizard Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Knight Tesla Wizard Witch Balloon Prince
Rocket
Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Skeleton Army Tesla Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Knight Skeleton Army Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Knight Witch Prince
Knight
Balloon Giant Snowball Wizard Witch Prince
Tesla
Wizard
Knight Balloon Prince
Skeleton Army
Witch
Giant Snowball Knight Prince
Balloon
Giant Snowball Knight Wizard
Prince
Giant Snowball Knight Wizard Witch

Defense Synergies 1 15

Giant Snowball
Knight Tesla Wizard Witch Prince
Knight
Tesla Giant Snowball Wizard Skeleton Army Witch
Tesla
Knight Giant Snowball Wizard Skeleton Army Prince
Wizard
Giant Snowball Knight Tesla Skeleton Army Prince
Skeleton Army
Knight Tesla Wizard Prince
Witch
Giant Snowball Knight Prince
Balloon
Prince
Giant Snowball Tesla Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard
Skeleton Army Knight Tesla Witch Prince
Tesla Skeleton Army Witch Prince Giant Snowball Knight
Tesla Skeleton Army Witch Prince Knight
Skeleton Army Prince
Skeleton Army Giant Snowball Tesla
Giant Snowball Tesla Wizard Witch
Tesla
Tesla Witch Skeleton Army Prince
Knight Skeleton Army Giant Snowball Tesla Prince
Skeleton Army Witch Giant Snowball Knight Tesla Wizard
Tesla Giant Snowball Wizard Witch
Tesla Skeleton Army Prince Giant Snowball Knight Wizard Witch
Wizard Skeleton Army Giant Snowball Tesla Witch Prince
Skeleton Army Knight Tesla Prince
Skeleton Army Giant Snowball Tesla Prince
Tesla Wizard Knight Skeleton Army Witch Prince
Tesla Giant Snowball Knight Wizard Skeleton Army Witch Prince
Giant Snowball Wizard Witch Knight Tesla
Tesla Prince
Wizard Skeleton Army Giant Snowball Knight Tesla Witch Prince
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Giant Snowball Tesla Witch Prince
Giant Snowball Knight Tesla Wizard Prince
Skeleton Army Knight Witch Prince
Skeleton Army Prince Knight Tesla
Knight Tesla Skeleton Army Witch Prince
Wizard Giant Snowball Tesla Witch
Skeleton Army Prince Knight Tesla Witch
Knight Tesla Skeleton Army Prince
Giant Snowball Knight Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Knight Tesla Witch Prince
Skeleton Army Giant Snowball Prince
Skeleton Army Prince Knight Tesla Wizard Witch
Wizard Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Knight Prince
Giant Snowball Tesla Wizard Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight Prince
Wizard Giant Snowball
Wizard Giant Snowball Witch
Wizard Witch
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Prince
Knight Wizard Prince
Giant Snowball Wizard
Giant Snowball Knight
Giant Snowball Prince
Giant Snowball Wizard Witch
Wizard
Giant Snowball
Giant Snowball Wizard Prince
Giant Snowball Wizard Witch
Prince
Giant Snowball Wizard
Prince
Giant Snowball
Giant Snowball Wizard Witch
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Prince
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Wizard
Skeleton Army Witch Prince
Giant Snowball Wizard Witch
Knight Wizard Prince
Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Prince
Prince
Wizard

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