My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Barbarians Magic Archer
The Log
Firecracker Barbarians Suspicious Bush
Earthquake
Firecracker Barbarians
Arrows
Minions Firecracker Suspicious Bush
Royal Delivery
Minions Firecracker Barbarians Magic Archer
Fireball
Minions Firecracker Barbarians Suspicious Bush Magic Archer
Poison
Minions Firecracker Barbarians Suspicious Bush Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Suspicious Bush Minions Firecracker Magic Archer Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Suspicious Bush Minions

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Barbarians Mirror Magic Archer
Minions
Firecracker
Firecracker
Giant Snowball Minions Mirror
Barbarians
Giant Snowball
Suspicious Bush
Mirror
Electro Giant Giant Snowball Firecracker Magic Archer
Electro Giant
Mirror
Magic Archer
Giant Snowball Mirror

Defense Synergies 1 7

Giant Snowball
Mirror Minions Firecracker Barbarians Magic Archer
Minions
Giant Snowball Firecracker
Firecracker
Giant Snowball Minions Mirror
Barbarians
Giant Snowball
Suspicious Bush
Mirror
Giant Snowball Firecracker Magic Archer
Electro Giant
Magic Archer
Giant Snowball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Magic Archer
Barbarians Minions Firecracker
Barbarians Giant Snowball Minions
Barbarians Minions Firecracker
Firecracker Barbarians
Giant Snowball Minions Firecracker Magic Archer
Giant Snowball Minions Firecracker Magic Archer
Barbarians Electro Giant Magic Archer
Barbarians Minions
Giant Snowball Firecracker Barbarians
Minions Barbarians Giant Snowball Firecracker Electro Giant Magic Archer
Minions Giant Snowball Firecracker Magic Archer
Barbarians Giant Snowball Minions
Giant Snowball Minions Firecracker Barbarians Magic Archer
Barbarians
Barbarians Giant Snowball Electro Giant
Barbarians Minions Firecracker
Giant Snowball Minions Firecracker Barbarians Magic Archer
Giant Snowball Minions Firecracker Barbarians Magic Archer
Barbarians
Giant Snowball Minions Firecracker Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Electro Giant
Giant Snowball Firecracker Magic Archer
Barbarians Minions
Barbarians
Barbarians
Firecracker Electro Giant Giant Snowball Minions Magic Archer
Minions Barbarians
Barbarians
Giant Snowball Minions Firecracker Barbarians Magic Archer
Barbarians
Minions Barbarians
Giant Snowball Barbarians Electro Giant
Barbarians
Firecracker Barbarians Electro Giant Magic Archer
Barbarians Electro Giant Minions Firecracker Magic Archer
Minions Giant Snowball Firecracker Barbarians Electro Giant Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Giant Snowball Magic Archer
Magic Archer
Firecracker Barbarians
Giant Snowball Firecracker Magic Archer
Firecracker Electro Giant Giant Snowball Minions Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker
Giant Snowball Minions
Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Minions Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Magic Archer Firecracker
Giant Snowball
Minions
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Electro Giant Magic Archer
Minions Magic Archer
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Firecracker Electro Giant Magic Archer
Firecracker Giant Snowball Magic Archer
Giant Snowball Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Electro Giant Magic Archer
Giant Snowball Minions Firecracker Electro Giant
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Minions Barbarians Magic Archer
Giant Snowball Firecracker Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Electro Giant
Firecracker
Electro Giant Giant Snowball Minions Firecracker Magic Archer
Firecracker Giant Snowball Magic Archer
Giant Snowball Firecracker Electro Giant Magic Archer
Firecracker

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