My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Clone Giant Skeleton Sparky
Giant Snowball
Minions Goblin Barrel Clone
Zap
Minions Firecracker Goblin Barrel Clone Sparky
Barbarian Barrel
Firecracker Goblin Barrel Clone Giant Skeleton Sparky
The Log
Firecracker Goblin Barrel Clone Giant Skeleton Sparky
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Minions Firecracker Goblin Barrel Clone
Royal Delivery
Minions Firecracker Goblin Barrel Clone Giant Skeleton Sparky
Fireball
Minions Firecracker Goblin Barrel Clone Sparky
Poison
Minions Firecracker Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Minions Firecracker Goblin Barrel Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Giant Snowball Minions Firecracker

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Mirror Goblin Barrel Giant Skeleton Sparky
Minions
Firecracker Clone Giant Skeleton Sparky
Firecracker
Giant Snowball Minions Mirror Goblin Barrel Giant Skeleton Sparky
Mirror
Goblin Barrel Giant Snowball Firecracker Giant Skeleton Sparky
Goblin Barrel
Mirror Giant Snowball Firecracker Clone Giant Skeleton Sparky
Clone
Giant Skeleton Minions Goblin Barrel Sparky
Giant Skeleton
Clone Giant Snowball Minions Firecracker Mirror Goblin Barrel Sparky
Sparky
Giant Snowball Minions Firecracker Mirror Goblin Barrel Clone Giant Skeleton

Defense Synergies 1 9

Giant Snowball
Mirror Minions Firecracker Giant Skeleton Sparky
Minions
Giant Snowball Firecracker Giant Skeleton
Firecracker
Giant Snowball Minions Mirror Giant Skeleton
Mirror
Giant Snowball Firecracker Sparky
Goblin Barrel
Clone
Giant Skeleton
Giant Snowball Minions Firecracker
Sparky
Giant Snowball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Sparky
Sparky Minions Firecracker
Sparky Giant Snowball Minions Giant Skeleton
Sparky Minions Firecracker
Firecracker Giant Skeleton Sparky
Giant Snowball Minions Firecracker
Giant Snowball Minions Firecracker
Giant Skeleton Sparky
Sparky Minions
Giant Snowball Firecracker Giant Skeleton Sparky
Minions Giant Snowball Firecracker Giant Skeleton
Minions Giant Snowball Firecracker
Sparky Giant Snowball Minions Giant Skeleton
Sparky Giant Snowball Minions Firecracker
Sparky
Giant Snowball Sparky
Sparky Minions Firecracker
Giant Snowball Minions Firecracker
Giant Snowball Minions Firecracker Giant Skeleton
Sparky
Giant Snowball Minions Firecracker Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Giant Skeleton Sparky
Giant Snowball Firecracker
Giant Skeleton Minions Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Firecracker Giant Snowball Minions
Sparky Minions Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Giant Snowball Minions Firecracker Sparky
Sparky
Minions Giant Skeleton Sparky
Giant Snowball Giant Skeleton
Giant Skeleton Sparky
Firecracker Sparky
Sparky Minions Firecracker Giant Skeleton
Minions Giant Snowball Firecracker Giant Skeleton Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Giant Snowball
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Giant Snowball Firecracker Sparky
Firecracker Giant Snowball Minions
Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Minions Sparky
Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker Sparky
Minions Firecracker
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker Sparky
Firecracker Sparky
Giant Snowball Sparky
Minions Sparky
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker
Minions Giant Skeleton Sparky
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Firecracker Sparky
Firecracker Giant Snowball Sparky
Giant Snowball Sparky
Firecracker Sparky
Giant Snowball Firecracker Sparky
Giant Snowball Minions Firecracker
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Firecracker Sparky
Giant Skeleton Sparky
Giant Snowball Firecracker Sparky
Minions
Giant Snowball Firecracker
Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Giant Skeleton Sparky
Firecracker Sparky
Giant Snowball Minions Firecracker Giant Skeleton Sparky
Firecracker Giant Snowball
Giant Snowball Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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