My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Wizard Witch Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Wizard Witch Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Rascals Inferno Tower Wizard Witch Ice Wizard
The Log
Rascals Royal Giant Witch
Earthquake
Inferno Tower Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Wizard Witch Ice Wizard
Fireball
Rascals Inferno Tower Wizard Witch Ice Wizard
Poison
Rascals Inferno Tower Wizard Witch Ice Wizard
Lightning
Inferno Tower Wizard Witch Ice Wizard Archer Queen
Rocket
Rascals Inferno Tower Wizard Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Wizard Rascals Inferno Tower Wizard Witch Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Giant Snowball Ice Wizard Rascals Inferno Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Witch
Rascals
Royal Giant
Ice Wizard Giant Snowball Wizard Witch
Inferno Tower
Wizard
Royal Giant
Witch
Giant Snowball Royal Giant
Ice Wizard
Royal Giant
Archer Queen

Defense Synergies 0 10

Giant Snowball
Rascals Inferno Tower Wizard Witch Ice Wizard Archer Queen
Rascals
Giant Snowball Inferno Tower
Royal Giant
Inferno Tower
Giant Snowball Rascals Ice Wizard
Wizard
Giant Snowball Ice Wizard
Witch
Giant Snowball Ice Wizard
Ice Wizard
Giant Snowball Inferno Tower Wizard Witch
Archer Queen
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Rascals Witch Ice Wizard
Inferno Tower Witch Giant Snowball Rascals Ice Wizard
Inferno Tower Witch Rascals Ice Wizard
Giant Snowball Rascals Ice Wizard
Giant Snowball Inferno Tower Rascals Wizard Witch Ice Wizard
Rascals Inferno Tower
Inferno Tower Witch Rascals Ice Wizard Archer Queen
Giant Snowball Rascals Inferno Tower Ice Wizard
Witch Ice Wizard Giant Snowball Rascals Wizard
Inferno Tower Giant Snowball Rascals Wizard Witch Ice Wizard
Inferno Tower Giant Snowball Rascals Wizard Witch Ice Wizard
Wizard Giant Snowball Rascals Witch
Inferno Tower Rascals
Inferno Tower Giant Snowball Rascals
Wizard Rascals Inferno Tower Witch
Giant Snowball Rascals Wizard Witch Ice Wizard
Giant Snowball Wizard Witch Rascals Ice Wizard
Inferno Tower
Rascals Wizard Giant Snowball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Inferno Tower Witch
Giant Snowball Wizard
Rascals Inferno Tower Witch
Rascals Inferno Tower
Inferno Tower Rascals Witch
Wizard Giant Snowball Rascals Witch Ice Wizard
Rascals Inferno Tower Witch Ice Wizard
Inferno Tower Rascals
Giant Snowball Inferno Tower Witch
Inferno Tower Witch
Rascals Inferno Tower Witch
Giant Snowball Archer Queen
Rascals Inferno Tower Wizard Witch
Wizard Rascals Witch
Rascals Inferno Tower Witch Archer Queen
Giant Snowball Rascals Inferno Tower Wizard Witch Ice Wizard Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball Ice Wizard
Rascals
Wizard Giant Snowball
Wizard Giant Snowball Witch Ice Wizard
Wizard Witch
Giant Snowball Wizard Ice Wizard
Giant Snowball Wizard
Giant Snowball
Wizard
Giant Snowball Wizard Archer Queen
Giant Snowball
Giant Snowball
Giant Snowball Wizard Witch
Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Witch
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Witch Ice Wizard
Witch
Giant Snowball Wizard Witch Ice Wizard
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Ice Wizard
Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Witch
Giant Snowball Wizard Witch Ice Wizard Archer Queen
Rascals Wizard
Giant Snowball Wizard
Giant Snowball Archer Queen
Archer Queen
Giant Snowball Rascals Witch Archer Queen
Giant Snowball Witch Archer Queen
Giant Snowball Witch Archer Queen

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