My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang
Giant Snowball
Spear Goblins Archers Goblin Gang
Zap
Spear Goblins Archers Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Archers Goblin Gang Firecracker Wizard Electro Wizard
The Log
Spear Goblins Archers Goblin Gang Firecracker
Earthquake
Spear Goblins Archers Goblin Gang Firecracker
Arrows
Spear Goblins Archers Goblin Gang Firecracker
Royal Delivery
Spear Goblins Archers Goblin Gang Firecracker Wizard P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Firecracker Wizard Electro Wizard
Poison
Spear Goblins Archers Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Goblin Gang Firecracker Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker
Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers
Goblin Gang
Spear Goblins Firecracker P.E.K.K.A
Firecracker
Spear Goblins Goblin Gang P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Archers Goblin Gang Firecracker Wizard
Electro Wizard
P.E.K.K.A

Defense Synergies 0 19

Spear Goblins
Archers Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Archers
Spear Goblins Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Arrows
Spear Goblins P.E.K.K.A
Goblin Gang
Spear Goblins Archers Firecracker P.E.K.K.A Electro Wizard
Firecracker
Spear Goblins Archers Goblin Gang P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Archers Arrows Goblin Gang Firecracker Wizard Electro Wizard
Electro Wizard
Spear Goblins Archers Goblin Gang Firecracker Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Wizard Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Goblin Gang P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Spear Goblins Archers Firecracker Electro Wizard
Electro Wizard Spear Goblins Archers Arrows Goblin Gang Firecracker Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Archers Firecracker Electro Wizard
Archers Goblin Gang Electro Wizard Spear Goblins Arrows Firecracker Wizard
Arrows Spear Goblins Archers Goblin Gang Firecracker Wizard Electro Wizard
P.E.K.K.A Goblin Gang Wizard Electro Wizard
Wizard Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Wizard Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Arrows Spear Goblins Archers Goblin Gang Firecracker Wizard Electro Wizard
Arrows Wizard Spear Goblins Archers Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Spear Goblins Archers Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Firecracker Wizard
Goblin Gang P.E.K.K.A Spear Goblins Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Firecracker Wizard Archers Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Spear Goblins Archers Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Spear Goblins Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard Archers Firecracker
Goblin Gang Electro Wizard Spear Goblins Archers Firecracker P.E.K.K.A
Arrows Archers Firecracker Wizard P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Spear Goblins
Archers Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Archers Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Archers Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Archers Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard Spear Goblins Archers Goblin Gang
Archers Arrows Firecracker Wizard Electro Wizard
Arrows
Goblin Gang Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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