My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Tombstone Mega Minion Goblin Barrel
Zap
Spear Goblins Tombstone Goblin Barrel
Barbarian Barrel
Spear Goblins Barbarians Tombstone Wizard Goblin Barrel
The Log
Spear Goblins Barbarians Tombstone Mini P.E.K.K.A Goblin Barrel
Earthquake
Spear Goblins Barbarians Tombstone Goblin Barrel
Arrows
Spear Goblins Tombstone Goblin Barrel
Royal Delivery
Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Barbarians Tombstone Mega Minion Wizard Goblin Barrel
Poison
Spear Goblins Barbarians Tombstone Mega Minion Wizard
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Tombstone Mega Minion Goblin Barrel Mini P.E.K.K.A Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Tombstone Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A Goblin Barrel
Barbarians
Tombstone
Mega Minion
Arrows
Mini P.E.K.K.A
Spear Goblins Arrows Wizard
Wizard
Mini P.E.K.K.A
Goblin Barrel
Spear Goblins Arrows

Defense Synergies 0 13

Spear Goblins
Arrows Barbarians Tombstone Mega Minion Mini P.E.K.K.A
Arrows
Spear Goblins Barbarians Tombstone Mega Minion Mini P.E.K.K.A
Barbarians
Spear Goblins Arrows
Tombstone
Spear Goblins Arrows Mega Minion Wizard
Mega Minion
Spear Goblins Arrows Tombstone Wizard
Mini P.E.K.K.A
Spear Goblins Arrows Wizard
Wizard
Tombstone Mega Minion Mini P.E.K.K.A
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Mega Minion Wizard
Barbarians Mini P.E.K.K.A Tombstone Mega Minion
Barbarians Mini P.E.K.K.A Tombstone Mega Minion
Barbarians Mini P.E.K.K.A Tombstone Mega Minion
Arrows Barbarians Tombstone Mini P.E.K.K.A
Arrows Spear Goblins Mega Minion
Mega Minion Spear Goblins Arrows Tombstone Wizard
Arrows Barbarians
Barbarians Mini P.E.K.K.A Tombstone
Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Arrows Tombstone Mega Minion Wizard
Arrows Mega Minion Spear Goblins Wizard
Barbarians Tombstone Mini P.E.K.K.A Wizard
Wizard Arrows Barbarians Tombstone Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Mini P.E.K.K.A
Barbarians Wizard Arrows Tombstone Mini P.E.K.K.A
Arrows Tombstone Spear Goblins Barbarians Mega Minion Wizard
Arrows Wizard Spear Goblins Barbarians Tombstone Mega Minion
Barbarians Mini P.E.K.K.A
Wizard Spear Goblins Arrows Barbarians Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Tombstone
Arrows Mega Minion Mini P.E.K.K.A Wizard
Barbarians Tombstone Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians
Barbarians Tombstone Mini P.E.K.K.A
Arrows Wizard
Mini P.E.K.K.A Spear Goblins Barbarians Tombstone Mega Minion
Mini P.E.K.K.A Barbarians
Spear Goblins Barbarians Tombstone Mega Minion Mini P.E.K.K.A
Barbarians Tombstone Mega Minion
Barbarians Tombstone Mega Minion Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Tombstone Wizard
Wizard Barbarians
Barbarians Tombstone Spear Goblins Mega Minion Mini P.E.K.K.A
Arrows Barbarians Mega Minion Mini P.E.K.K.A Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Spear Goblins Mega Minion
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Barbarians Tombstone
Arrows Mega Minion Wizard
Arrows
Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Mega Minion
Wizard

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