My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army
Zap
Spear Goblins Goblin Hut Skeleton Army
Barbarian Barrel
Spear Goblins Knight Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army
The Log
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army
Earthquake
Spear Goblins Barbarians Goblin Hut Skeleton Army
Arrows
Spear Goblins Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Knight Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army
Fireball
Barbarians Musketeer Goblin Hut Skeleton Army
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army
Lightning
Knight Musketeer Valkyrie Goblin Hut
Rocket
Barbarians Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Skeleton Army Musketeer Valkyrie Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Goblin Hut
Arrows
Knight
Knight
Spear Goblins Musketeer Arrows Goblin Hut
Barbarians
Musketeer
Knight Valkyrie Goblin Hut
Valkyrie
Spear Goblins Musketeer Goblin Hut
Goblin Hut
Spear Goblins Knight Musketeer Valkyrie
Skeleton Army

Defense Synergies 3 17

Spear Goblins
Knight Arrows Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows
Spear Goblins Knight Barbarians Valkyrie Goblin Hut
Knight
Spear Goblins Musketeer Arrows Goblin Hut Skeleton Army
Barbarians
Spear Goblins Arrows Skeleton Army
Musketeer
Knight Valkyrie Spear Goblins Goblin Hut Skeleton Army
Valkyrie
Musketeer Spear Goblins Arrows Goblin Hut
Goblin Hut
Spear Goblins Arrows Knight Musketeer Valkyrie Skeleton Army
Skeleton Army
Spear Goblins Knight Barbarians Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer Valkyrie Goblin Hut
Barbarians Skeleton Army Knight Musketeer Valkyrie Goblin Hut
Barbarians Goblin Hut Skeleton Army Knight Musketeer Valkyrie
Barbarians Goblin Hut Skeleton Army Knight Musketeer Valkyrie
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Spear Goblins Musketeer Valkyrie
Musketeer Spear Goblins Arrows Goblin Hut
Arrows Barbarians Musketeer Valkyrie
Barbarians Musketeer Goblin Hut Skeleton Army
Knight Skeleton Army Spear Goblins Barbarians Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army Spear Goblins Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Spear Goblins Goblin Hut
Barbarians Goblin Hut Skeleton Army Knight Musketeer Valkyrie
Valkyrie Skeleton Army Arrows Barbarians Goblin Hut
Barbarians Skeleton Army Knight Goblin Hut
Barbarians Skeleton Army Goblin Hut
Barbarians Arrows Knight Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows Valkyrie Spear Goblins Knight Barbarians Musketeer Goblin Hut Skeleton Army
Arrows Valkyrie Spear Goblins Knight Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Valkyrie Skeleton Army Spear Goblins Arrows Knight Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Skeleton Army Spear Goblins Goblin Hut
Arrows Knight Musketeer Valkyrie
Barbarians Skeleton Army Spear Goblins Knight Musketeer Valkyrie Goblin Hut
Valkyrie Skeleton Army Knight Barbarians Musketeer
Barbarians Knight Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows Musketeer Goblin Hut
Skeleton Army Spear Goblins Knight Barbarians Musketeer Valkyrie Goblin Hut
Knight Barbarians Valkyrie Skeleton Army
Spear Goblins Knight Barbarians Valkyrie Goblin Hut Skeleton Army
Barbarians Musketeer Goblin Hut Skeleton Army
Knight Barbarians Musketeer Valkyrie Goblin Hut
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Knight Valkyrie
Barbarians Musketeer Valkyrie Skeleton Army
Barbarians Goblin Hut Skeleton Army Spear Goblins Knight Musketeer Valkyrie
Arrows Valkyrie Barbarians Musketeer Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows Goblin Hut
Arrows Knight Barbarians Musketeer Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut
Spear Goblins Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Arrows
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army
Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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