My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner Bandit Inferno Dragon
Giant Snowball
Spear Goblins Miner Inferno Dragon
Zap
Spear Goblins Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Royal Ghost Bandit Electro Wizard
The Log
Spear Goblins Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Miner Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Bandit Electro Wizard Inferno Dragon
Poison
Spear Goblins Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Miner Royal Ghost

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Ghost Bandit Inferno Dragon Mega Knight
Arrows
Miner Bandit Mega Knight
Miner
Spear Goblins Arrows Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight
Royal Ghost
Spear Goblins Miner Bandit Electro Wizard Mega Knight
Bandit
Spear Goblins Arrows Miner Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Miner Royal Ghost Bandit Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Miner
Mega Knight
Inferno Dragon Spear Goblins Arrows Miner Royal Ghost Bandit Electro Wizard

Defense Synergies 1 15

Spear Goblins
Arrows Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Spear Goblins Bandit
Miner
Mega Knight
Royal Ghost
Spear Goblins Electro Wizard Mega Knight
Bandit
Spear Goblins Arrows Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Electro Wizard Mega Knight
Mega Knight
Arrows Spear Goblins Miner Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Spear Goblins Arrows
Arrows Bandit Electro Wizard Mega Knight
Inferno Dragon
Spear Goblins Miner Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Spear Goblins Arrows Royal Ghost Bandit Mega Knight
Arrows Inferno Dragon Spear Goblins Electro Wizard
Mega Knight Bandit Electro Wizard
Mega Knight Arrows Royal Ghost Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Spear Goblins Royal Ghost Bandit Electro Wizard
Arrows Spear Goblins Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Spear Goblins Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows Miner Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Spear Goblins Electro Wizard
Mega Knight Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Arrows Electro Wizard
Spear Goblins Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Spear Goblins Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Bandit
Mega Knight
Electro Wizard Spear Goblins Inferno Dragon
Arrows Mega Knight Royal Ghost Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Miner Royal Ghost Bandit Electro Wizard
Arrows Miner Bandit
Arrows
Arrows Mega Knight
Arrows Spear Goblins
Arrows
Arrows
Arrows Miner Bandit
Electro Wizard
Miner Arrows Bandit Electro Wizard
Arrows
Miner Bandit
Arrows Bandit
Arrows
Spear Goblins Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Electro Wizard Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Miner Royal Ghost Bandit Electro Wizard
Arrows Miner Bandit Mega Knight
Miner Arrows Bandit
Arrows Electro Wizard
Electro Wizard
Arrows Miner Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Spear Goblins Bandit
Arrows Electro Wizard
Arrows
Miner Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Miner Royal Ghost Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: