My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Giant Skeleton
Giant Snowball
Spear Goblins Wall Breakers Witch
Zap
Spear Goblins Inferno Tower Wall Breakers Witch
Barbarian Barrel
Spear Goblins Valkyrie Inferno Tower Wall Breakers Witch Giant Skeleton Electro Wizard
The Log
Spear Goblins Wall Breakers Witch Giant Skeleton
Earthquake
Spear Goblins Inferno Tower Witch
Arrows
Spear Goblins Wall Breakers Witch
Royal Delivery
Spear Goblins Valkyrie Wall Breakers Witch Giant Skeleton Electro Wizard
Fireball
Inferno Tower Wall Breakers Witch Electro Wizard
Poison
Spear Goblins Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Valkyrie Electro Wizard Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Wall Breakers Arrows Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Wall Breakers Giant Skeleton
Arrows
Wall Breakers Giant Skeleton
Valkyrie
Spear Goblins Wall Breakers Witch Giant Skeleton Electro Wizard
Inferno Tower
Wall Breakers
Valkyrie Spear Goblins Arrows Electro Wizard
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Valkyrie Witch Electro Wizard
Electro Wizard
Valkyrie Wall Breakers Giant Skeleton

Defense Synergies 1 14

Spear Goblins
Arrows Valkyrie Inferno Tower Giant Skeleton Electro Wizard
Arrows
Spear Goblins Valkyrie Inferno Tower Giant Skeleton
Valkyrie
Spear Goblins Arrows Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Spear Goblins Arrows Valkyrie
Wall Breakers
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Arrows Witch Electro Wizard
Electro Wizard
Inferno Tower Spear Goblins Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch Electro Wizard
Inferno Tower Witch Valkyrie Giant Skeleton Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Spear Goblins Valkyrie Electro Wizard
Inferno Tower Electro Wizard Spear Goblins Arrows Witch
Arrows Valkyrie Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Witch
Spear Goblins Valkyrie Inferno Tower Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Spear Goblins Arrows Giant Skeleton
Arrows Inferno Tower Spear Goblins Witch Electro Wizard
Inferno Tower Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Arrows Witch Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Arrows Valkyrie Inferno Tower Witch Electro Wizard
Arrows Valkyrie Spear Goblins Witch Electro Wizard
Arrows Valkyrie Witch Spear Goblins Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Spear Goblins Arrows Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Inferno Tower Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie
Giant Skeleton Spear Goblins Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Giant Skeleton Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Valkyrie Witch
Arrows Witch Electro Wizard
Spear Goblins Valkyrie Inferno Tower Witch Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Spear Goblins Valkyrie Inferno Tower Witch
Inferno Tower Witch
Valkyrie Inferno Tower Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Inferno Tower Witch
Valkyrie Witch
Inferno Tower Witch Electro Wizard Spear Goblins Valkyrie Giant Skeleton
Arrows Valkyrie Inferno Tower Witch Giant Skeleton Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Spear Goblins Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Spear Goblins Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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