My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Barbarians Hog Rider Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Goblin Barrel Skeleton Army
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Barbarians Hog Rider Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Barbarians Hog Rider Goblin Barrel Skeleton Army
Poison
Spear Goblins Barbarians Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Goblin Barrel Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Spear Goblins Valkyrie Hog Rider
Valkyrie
Spear Goblins Hog Rider Goblin Barrel Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Spear Goblins Valkyrie Barbarians Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Spear Goblins Valkyrie Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Valkyrie Goblin Barrel

Defense Synergies 0 9

Spear Goblins
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Barbarians
Spear Goblins Skeleton Army
Mini P.E.K.K.A
Spear Goblins Valkyrie Skeleton Army
Valkyrie
Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Goblin Barrel
Skeleton Army
Spear Goblins Barbarians Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Valkyrie
Spear Goblins
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Spear Goblins
Spear Goblins
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Spear Goblins Barbarians Valkyrie Skeleton Army
Valkyrie Spear Goblins Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Valkyrie Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Spear Goblins P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Barbarians Skeleton Army P.E.K.K.A Spear Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Spear Goblins Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Skeleton Army
P.E.K.K.A Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Spear Goblins Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Valkyrie
Spear Goblins
Mini P.E.K.K.A
Valkyrie
Spear Goblins
Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie
Barbarians
Valkyrie
Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Barbarians Skeleton Army
Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A

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