My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Prince
Giant Snowball
Spear Goblins Bats Battle Ram Witch
Zap
Spear Goblins Bats Firecracker Battle Ram Inferno Tower Witch Prince
Barbarian Barrel
Spear Goblins Firecracker Battle Ram Inferno Tower Witch
The Log
Spear Goblins Firecracker Battle Ram Witch Prince
Earthquake
Spear Goblins Firecracker Inferno Tower Witch
Arrows
Spear Goblins Bats Firecracker Witch
Royal Delivery
Spear Goblins Bats Firecracker Battle Ram Witch Prince
Fireball
Firecracker Battle Ram Inferno Tower Witch
Poison
Spear Goblins Bats Firecracker Inferno Tower Witch
Lightning
Battle Ram Inferno Tower Witch Prince
Rocket
Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Battle Ram Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Firecracker Battle Ram Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Battle Ram Prince
Bats
Firecracker Battle Ram Prince
Arrows
Battle Ram Prince
Firecracker
Spear Goblins Bats Battle Ram Prince
Battle Ram
Spear Goblins Bats Arrows Firecracker Witch
Inferno Tower
Witch
Battle Ram Prince
Prince
Spear Goblins Bats Arrows Firecracker Witch

Defense Synergies 0 14

Spear Goblins
Bats Arrows Firecracker Inferno Tower Prince
Bats
Spear Goblins Firecracker Inferno Tower Prince
Arrows
Spear Goblins Inferno Tower Prince
Firecracker
Spear Goblins Bats Inferno Tower Prince
Battle Ram
Inferno Tower
Spear Goblins Bats Arrows Firecracker Prince
Witch
Prince
Prince
Spear Goblins Bats Arrows Firecracker Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Inferno Tower
Inferno Tower Bats Firecracker Witch Prince
Inferno Tower Witch Prince Bats
Inferno Tower Witch Prince Bats Firecracker
Arrows Firecracker Prince
Arrows Spear Goblins Bats Firecracker
Bats Inferno Tower Spear Goblins Arrows Firecracker Witch
Arrows Inferno Tower
Inferno Tower Witch Prince
Spear Goblins Firecracker Inferno Tower Prince
Bats Witch Spear Goblins Arrows Firecracker
Arrows Inferno Tower Spear Goblins Bats Firecracker Witch
Inferno Tower Prince Bats Witch
Bats Arrows Firecracker Witch Prince
Inferno Tower Prince
Inferno Tower Prince
Bats Arrows Firecracker Inferno Tower Witch Prince
Arrows Spear Goblins Bats Firecracker Witch Prince
Arrows Witch Spear Goblins Bats Firecracker
Inferno Tower Prince
Spear Goblins Bats Arrows Firecracker Witch Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Inferno Tower Witch Prince
Arrows Firecracker Prince
Spear Goblins Bats Inferno Tower Witch Prince
Prince Bats Inferno Tower
Inferno Tower Witch Prince
Arrows Firecracker Bats Witch
Prince Spear Goblins Bats Inferno Tower Witch
Inferno Tower Prince
Spear Goblins Bats Firecracker Inferno Tower Witch Prince
Inferno Tower Witch
Bats Inferno Tower Witch Prince
Arrows Prince
Prince Inferno Tower Witch
Firecracker Witch
Inferno Tower Witch Spear Goblins Bats Firecracker Prince
Bats Arrows Firecracker Inferno Tower Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Spear Goblins Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Spear Goblins Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Prince
Arrows Firecracker Witch
Prince
Arrows
Prince
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch Prince
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Spear Goblins Bats Witch Prince
Arrows Firecracker Witch
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Prince
Prince
Firecracker

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