My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Hog Rider
Giant Snowball
Spear Goblins Bats Battle Ram Hog Rider
Zap
Spear Goblins Bats Battle Ram
Barbarian Barrel
Spear Goblins Knight Valkyrie Battle Ram Wizard
The Log
Spear Goblins Battle Ram Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Valkyrie Battle Ram Hog Rider Wizard
Fireball
Battle Ram Hog Rider Wizard
Poison
Spear Goblins Bats Wizard
Lightning
Knight Valkyrie Battle Ram Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Valkyrie Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Hog Rider Battle Ram
Bats
Knight Valkyrie Hog Rider Battle Ram
Arrows
Hog Rider Knight Battle Ram
Knight
Spear Goblins Bats Battle Ram Hog Rider Arrows Wizard
Valkyrie
Spear Goblins Bats Hog Rider Battle Ram Wizard
Battle Ram
Knight Spear Goblins Bats Arrows Valkyrie
Hog Rider
Spear Goblins Bats Arrows Knight Valkyrie Wizard
Wizard
Knight Valkyrie Hog Rider

Defense Synergies 2 8

Spear Goblins
Knight Bats Arrows Valkyrie
Bats
Knight Spear Goblins Valkyrie
Arrows
Spear Goblins Knight Valkyrie
Knight
Spear Goblins Bats Arrows Wizard
Valkyrie
Spear Goblins Bats Arrows Wizard
Battle Ram
Hog Rider
Wizard
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie Wizard
Bats Knight Valkyrie
Bats Knight Valkyrie
Bats Knight Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Bats Valkyrie
Bats Spear Goblins Arrows Wizard
Arrows Valkyrie
Knight Spear Goblins Valkyrie
Bats Valkyrie Spear Goblins Arrows Knight Wizard
Arrows Spear Goblins Bats Wizard
Bats Knight Valkyrie Wizard
Valkyrie Wizard Bats Arrows
Knight
Wizard Bats Arrows Knight Valkyrie
Arrows Spear Goblins Bats Knight Valkyrie Wizard
Arrows Valkyrie Wizard Spear Goblins Bats Knight
Valkyrie Wizard Spear Goblins Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins
Arrows Knight Valkyrie Wizard
Spear Goblins Bats Knight Valkyrie
Valkyrie Bats Knight
Knight Valkyrie
Arrows Wizard Bats
Spear Goblins Bats Knight Valkyrie
Knight Valkyrie
Spear Goblins Bats Knight Valkyrie
Bats Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie Wizard
Wizard Valkyrie
Spear Goblins Bats Knight Valkyrie
Bats Arrows Valkyrie Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Bats
Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Wizard
Arrows
Bats
Bats
Wizard

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