My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider Electro Dragon
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Hog Rider Electro Dragon P.E.K.K.A
Fireball
Hog Rider Electro Dragon
Poison
Spear Goblins Bats Electro Dragon
Lightning
Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Earthquake Fireball Hog Rider Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Earthquake Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Earthquake Mega Knight
Bats
Hog Rider Mega Knight P.E.K.K.A
Earthquake
Hog Rider Spear Goblins Fireball P.E.K.K.A Mega Knight
Fireball
Hog Rider Earthquake Mega Knight
Hog Rider
Spear Goblins Bats Earthquake Fireball Mega Knight
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Earthquake Electro Dragon
Mega Knight
Bats Spear Goblins Earthquake Fireball Hog Rider Electro Dragon

Defense Synergies 0 11

Spear Goblins
Bats Earthquake Electro Dragon P.E.K.K.A Mega Knight
Bats
Spear Goblins Earthquake P.E.K.K.A Mega Knight
Earthquake
Spear Goblins Bats Fireball Mega Knight
Fireball
Earthquake Mega Knight
Hog Rider
Electro Dragon
Spear Goblins
P.E.K.K.A
Spear Goblins Bats
Mega Knight
Spear Goblins Bats Earthquake Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Fireball Electro Dragon
P.E.K.K.A Bats Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Bats Electro Dragon Mega Knight
Earthquake Fireball P.E.K.K.A Mega Knight
Fireball Spear Goblins Bats Earthquake Electro Dragon Mega Knight
Bats Spear Goblins Fireball Electro Dragon
Earthquake Fireball Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Spear Goblins Mega Knight
Bats Spear Goblins Earthquake Fireball Electro Dragon Mega Knight
Spear Goblins Bats Fireball Electro Dragon
P.E.K.K.A Mega Knight Bats Earthquake Fireball Electro Dragon
Fireball Mega Knight Bats Earthquake Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Electro Dragon P.E.K.K.A
Fireball Mega Knight Spear Goblins Bats Electro Dragon
Earthquake Spear Goblins Bats Fireball Electro Dragon Mega Knight
P.E.K.K.A
Mega Knight Spear Goblins Bats Earthquake Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Fireball P.E.K.K.A
Fireball Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats Electro Dragon
P.E.K.K.A Mega Knight Bats Fireball
P.E.K.K.A Mega Knight
Fireball Bats Electro Dragon
P.E.K.K.A Spear Goblins Bats Fireball
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Spear Goblins Bats Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Fireball
Fireball Electro Dragon Mega Knight
Electro Dragon Spear Goblins Bats Fireball P.E.K.K.A
Bats Mega Knight Earthquake Fireball Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Fireball Earthquake Mega Knight
Fireball Spear Goblins Bats Electro Dragon
Earthquake
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Bats Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Spear Goblins Fireball Electro Dragon
Earthquake Fireball Electro Dragon Mega Knight
Earthquake Fireball
Bats
Earthquake Fireball Electro Dragon Mega Knight
Earthquake Fireball Electro Dragon Mega Knight
Earthquake Fireball Mega Knight
Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon Mega Knight
Fireball Earthquake Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball
Bats Fireball Electro Dragon
Electro Dragon Bats Fireball
Fireball
Earthquake Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
P.E.K.K.A Mega Knight
Earthquake Fireball
Earthquake Spear Goblins Bats Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Mega Knight
Earthquake Fireball Electro Dragon
Fireball
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Bats Fireball
Bats Fireball Electro Dragon
Electro Dragon Fireball Mega Knight
P.E.K.K.A
Fireball Electro Dragon Mega Knight

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