My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Dark Prince
Giant Snowball
Spear Goblins Bats Goblin Barrel Witch
Zap
Spear Goblins Bats Goblin Barrel Dark Prince Witch
Barbarian Barrel
Spear Goblins Valkyrie Goblin Barrel Dark Prince Witch Electro Wizard
The Log
Spear Goblins Goblin Barrel Dark Prince Witch
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Spear Goblins Bats Goblin Barrel Witch
Royal Delivery
Spear Goblins Bats Valkyrie Goblin Barrel Dark Prince Witch Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Spear Goblins Bats Witch Electro Wizard
Lightning
Valkyrie Dark Prince Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Barrel Fireball Valkyrie Dark Prince Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Goblin Barrel Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Dark Prince
Bats
Valkyrie Goblin Barrel Dark Prince
Fireball
Dark Prince Electro Wizard
Valkyrie
Spear Goblins Bats Goblin Barrel Dark Prince Witch Electro Wizard
Goblin Barrel
Spear Goblins Valkyrie Dark Prince Bats
Dark Prince
Goblin Barrel Spear Goblins Bats Fireball Valkyrie Witch Electro Wizard
Witch
Valkyrie Dark Prince
Electro Wizard
Fireball Valkyrie Dark Prince

Defense Synergies 0 15

Spear Goblins
Bats Valkyrie Dark Prince Electro Wizard
Bats
Spear Goblins Valkyrie Dark Prince Electro Wizard
Fireball
Valkyrie Dark Prince Electro Wizard
Valkyrie
Spear Goblins Bats Fireball Witch Electro Wizard
Goblin Barrel
Dark Prince
Spear Goblins Bats Fireball Witch Electro Wizard
Witch
Valkyrie Dark Prince Electro Wizard
Electro Wizard
Spear Goblins Bats Fireball Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Electro Wizard
Bats Valkyrie Dark Prince Witch Electro Wizard
Witch Bats Valkyrie Dark Prince Electro Wizard
Witch Bats Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince
Fireball Spear Goblins Bats Valkyrie Dark Prince Electro Wizard
Bats Electro Wizard Spear Goblins Fireball Witch
Fireball Valkyrie Electro Wizard
Witch
Spear Goblins Valkyrie Dark Prince Electro Wizard
Bats Valkyrie Witch Electro Wizard Spear Goblins Fireball Dark Prince
Spear Goblins Bats Fireball Witch Electro Wizard
Bats Fireball Valkyrie Dark Prince Witch Electro Wizard
Fireball Valkyrie Bats Dark Prince Witch Electro Wizard
Electro Wizard
Fireball Electro Wizard
Bats Fireball Valkyrie Dark Prince Witch Electro Wizard
Fireball Spear Goblins Bats Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Witch Spear Goblins Bats Fireball Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Spear Goblins Bats Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Dark Prince Witch Electro Wizard
Fireball Electro Wizard Valkyrie
Spear Goblins Bats Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Dark Prince Bats Fireball Electro Wizard
Valkyrie Dark Prince Witch
Fireball Bats Witch Electro Wizard
Dark Prince Spear Goblins Bats Fireball Valkyrie Witch Electro Wizard
Valkyrie Dark Prince
Electro Wizard Spear Goblins Bats Fireball Valkyrie Dark Prince Witch
Witch
Bats Valkyrie Dark Prince Witch
Fireball Valkyrie Dark Prince Electro Wizard
Dark Prince Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Spear Goblins Bats Fireball Valkyrie Dark Prince
Bats Valkyrie Fireball Dark Prince Witch Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Spear Goblins Bats Witch
Witch
Fireball
Fireball
Bats Fireball Electro Wizard
Fireball Valkyrie Dark Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Bats
Fireball Dark Prince Electro Wizard
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Dark Prince Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Spear Goblins Bats Fireball Dark Prince Witch
Fireball Witch Electro Wizard
Fireball
Fireball Valkyrie Dark Prince Electro Wizard
Fireball
Fireball
Dark Prince
Bats Fireball Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Dark Prince Witch Electro Wizard

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