My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Skeleton
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Firecracker
Barbarian Barrel
Spear Goblins Firecracker Wizard Giant Skeleton Magic Archer
The Log
Spear Goblins Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Bats Firecracker
Royal Delivery
Spear Goblins Bats Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer
Fireball
Firecracker Wizard Magic Archer
Poison
Spear Goblins Bats Firecracker Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Firecracker Mini P.E.K.K.A Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Firecracker

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Firecracker Mini P.E.K.K.A
Firecracker
Spear Goblins Bats Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Bats Firecracker Wizard Giant Skeleton The Log Magic Archer
Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Spear Goblins Firecracker Mini P.E.K.K.A Wizard The Log Magic Archer
The Log
Mini P.E.K.K.A Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Giant Skeleton The Log

Defense Synergies 2 18

Spear Goblins
Bats Firecracker Mini P.E.K.K.A Giant Skeleton The Log
Bats
Spear Goblins Firecracker Mini P.E.K.K.A Giant Skeleton The Log
Firecracker
The Log Spear Goblins Bats Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
The Log Spear Goblins Bats Firecracker Wizard Magic Archer
Wizard
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Spear Goblins Bats Firecracker Wizard The Log Magic Archer
The Log
Firecracker Mini P.E.K.K.A Spear Goblins Bats Wizard Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Wizard The Log Magic Archer
Mini P.E.K.K.A Bats Firecracker The Log
Mini P.E.K.K.A Bats Giant Skeleton
Mini P.E.K.K.A Bats Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton The Log
The Log Spear Goblins Bats Firecracker Magic Archer
Bats Spear Goblins Firecracker Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Mini P.E.K.K.A
Spear Goblins Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Spear Goblins Firecracker Wizard Giant Skeleton The Log Magic Archer
Spear Goblins Bats Firecracker Wizard Magic Archer
Mini P.E.K.K.A Bats Wizard Giant Skeleton The Log
Wizard Bats Firecracker Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Bats Firecracker Mini P.E.K.K.A
Spear Goblins Bats Firecracker Wizard The Log Magic Archer
Wizard The Log Spear Goblins Bats Firecracker Giant Skeleton Magic Archer
Mini P.E.K.K.A
Wizard Spear Goblins Bats Firecracker Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Giant Skeleton
Firecracker Mini P.E.K.K.A Wizard The Log Magic Archer
Giant Skeleton Spear Goblins Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Bats The Log
Giant Skeleton Mini P.E.K.K.A
Firecracker Wizard Bats Magic Archer
Mini P.E.K.K.A Spear Goblins Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Spear Goblins Bats Firecracker Mini P.E.K.K.A The Log Magic Archer
Bats Mini P.E.K.K.A Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Wizard
Wizard Firecracker Magic Archer
Spear Goblins Bats Firecracker Mini P.E.K.K.A Giant Skeleton The Log Magic Archer
Bats Firecracker Mini P.E.K.K.A Wizard Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton The Log
Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log
Wizard Firecracker The Log Magic Archer
Firecracker Wizard Spear Goblins Bats Magic Archer
Firecracker Wizard The Log Magic Archer
The Log Firecracker Wizard Magic Archer
The Log Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Wizard The Log Magic Archer
Firecracker Wizard Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Spear Goblins Firecracker Wizard The Log Magic Archer
Magic Archer Firecracker Wizard The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log Magic Archer
Firecracker Wizard The Log Magic Archer
Giant Skeleton The Log Magic Archer
Wizard
The Log
The Log
Firecracker The Log Wizard Magic Archer
Firecracker The Log Wizard Magic Archer
Wizard The Log Magic Archer
Firecracker The Log Magic Archer
Bats Firecracker Wizard Magic Archer
Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Wizard The Log Magic Archer
Spear Goblins Bats Magic Archer
Firecracker Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Wizard Magic Archer
The Log Firecracker Wizard Magic Archer
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker Giant Skeleton The Log Magic Archer
Firecracker Wizard

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