My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Tesla Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Lumberjack
Zap
Spear Goblins Bats Firecracker
Barbarian Barrel
Spear Goblins Firecracker Tesla Lumberjack
The Log
Spear Goblins Firecracker Lumberjack
Earthquake
Spear Goblins Firecracker Tesla
Arrows
Spear Goblins Bats Firecracker
Royal Delivery
Spear Goblins Bats Firecracker Lumberjack
Fireball
Firecracker Tesla Lumberjack
Poison
Spear Goblins Bats Firecracker
Lightning
Tesla Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Firecracker Tesla Lumberjack Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Lumberjack Mega Knight
Bats
Mega Knight Firecracker Lumberjack
Firecracker
Spear Goblins Bats Lumberjack Mega Knight
Tesla
The Log
Lumberjack Mega Knight
Lumberjack
Spear Goblins Bats Firecracker The Log Mega Knight
Mega Knight
Bats Spear Goblins Firecracker The Log Lumberjack
Goblinstein

Defense Synergies 3 15

Spear Goblins
Tesla Bats Firecracker The Log Lumberjack Mega Knight
Bats
Spear Goblins Firecracker Tesla The Log Lumberjack Mega Knight
Firecracker
The Log Spear Goblins Bats Tesla Lumberjack Mega Knight
Tesla
Spear Goblins The Log Bats Firecracker
The Log
Firecracker Tesla Spear Goblins Bats Lumberjack Mega Knight
Lumberjack
Spear Goblins Bats Firecracker The Log
Mega Knight
Spear Goblins Bats Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Tesla The Log
Lumberjack Bats Firecracker Tesla The Log Mega Knight
Tesla Lumberjack Mega Knight Bats
Tesla Lumberjack Bats Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Spear Goblins Bats Firecracker Tesla Lumberjack Mega Knight
Bats Tesla Spear Goblins Firecracker
Tesla The Log Mega Knight
Tesla Lumberjack
Spear Goblins Firecracker Tesla Lumberjack Mega Knight
Bats Spear Goblins Firecracker Tesla The Log Lumberjack Mega Knight
Tesla Spear Goblins Bats Firecracker
Tesla Lumberjack Mega Knight Bats The Log
Mega Knight Bats Firecracker Tesla The Log Lumberjack
Tesla Lumberjack Mega Knight
Tesla The Log Lumberjack Mega Knight Goblinstein
Tesla Mega Knight Bats Firecracker Lumberjack
Tesla Mega Knight Spear Goblins Bats Firecracker The Log Lumberjack
The Log Spear Goblins Bats Firecracker Tesla Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Spear Goblins Bats Firecracker Tesla The Log Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Tesla
Firecracker Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats The Log
Lumberjack Mega Knight Bats Tesla The Log
Tesla Lumberjack Mega Knight
Firecracker Goblinstein Bats Tesla
Spear Goblins Bats Tesla Lumberjack
Mega Knight Tesla Lumberjack
Mega Knight Goblinstein Spear Goblins Bats Firecracker The Log
Tesla
Mega Knight Bats Tesla Lumberjack
Mega Knight The Log
Mega Knight Tesla Lumberjack
Firecracker Tesla Mega Knight
Tesla Spear Goblins Bats Firecracker The Log Lumberjack Goblinstein
Bats Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker Goblinstein Spear Goblins Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker Goblinstein
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Spear Goblins Bats Goblinstein
Firecracker
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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