My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Tesla Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Bats Hog Rider Witch
Zap
Spear Goblins Bats Firecracker Witch
Barbarian Barrel
Spear Goblins Firecracker Tesla Witch Giant Skeleton
The Log
Spear Goblins Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Spear Goblins Firecracker Tesla Hog Rider Witch
Arrows
Spear Goblins Bats Firecracker Witch
Royal Delivery
Spear Goblins Bats Firecracker Hog Rider Witch Giant Skeleton
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Spear Goblins Bats Firecracker Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Firecracker Tesla Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Firecracker Giant Skeleton
Bats
Hog Rider Giant Skeleton Zap Firecracker
Zap
Firecracker Hog Rider Spear Goblins Bats Witch Giant Skeleton
Firecracker
Zap Hog Rider Spear Goblins Bats Giant Skeleton
Tesla
Hog Rider
Spear Goblins Bats Zap Firecracker Witch Giant Skeleton
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Bats Spear Goblins Zap Firecracker Hog Rider Witch

Defense Synergies 1 15

Spear Goblins
Tesla Bats Zap Firecracker Giant Skeleton
Bats
Spear Goblins Zap Firecracker Tesla Giant Skeleton
Zap
Spear Goblins Bats Firecracker Tesla Witch Giant Skeleton
Firecracker
Spear Goblins Bats Zap Tesla Giant Skeleton
Tesla
Spear Goblins Bats Zap Firecracker
Hog Rider
Witch
Zap Giant Skeleton
Giant Skeleton
Spear Goblins Bats Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Tesla
Bats Zap Firecracker Tesla Witch
Tesla Witch Bats Giant Skeleton
Tesla Witch Bats Firecracker
Firecracker Giant Skeleton
Spear Goblins Bats Zap Firecracker Tesla
Bats Tesla Spear Goblins Zap Firecracker Witch
Zap Tesla Giant Skeleton
Tesla Witch
Spear Goblins Firecracker Tesla Giant Skeleton
Bats Witch Spear Goblins Zap Firecracker Tesla Giant Skeleton
Tesla Spear Goblins Bats Zap Firecracker Witch
Tesla Bats Zap Witch Giant Skeleton
Bats Zap Firecracker Tesla Witch
Tesla
Zap Tesla
Tesla Bats Firecracker Witch
Tesla Spear Goblins Bats Zap Firecracker Witch
Zap Witch Spear Goblins Bats Firecracker Tesla Giant Skeleton
Tesla
Spear Goblins Bats Firecracker Tesla Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla Witch Giant Skeleton
Zap Firecracker Tesla
Giant Skeleton Spear Goblins Bats Zap Witch
Giant Skeleton Bats Zap Tesla
Giant Skeleton Tesla Witch
Firecracker Bats Zap Tesla Witch
Spear Goblins Bats Tesla Witch Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Spear Goblins Bats Firecracker Witch
Witch Tesla
Bats Tesla Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Tesla Witch
Firecracker Tesla Witch
Tesla Witch Spear Goblins Bats Zap Firecracker Giant Skeleton
Bats Zap Firecracker Tesla Witch Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Spear Goblins Bats Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker Witch
Firecracker
Bats
Zap Firecracker
Zap Firecracker Witch
Giant Skeleton
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Bats Zap Firecracker Witch
Zap Bats Firecracker Witch
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Spear Goblins Bats Witch
Zap Firecracker Witch
Firecracker
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Witch Giant Skeleton
Firecracker Bats Zap Witch
Zap Firecracker Witch Giant Skeleton
Firecracker

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