My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tombstone Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Bomber Goblin Gang Tombstone Musketeer Goblin Barrel
Zap
Spear Goblins Bomber Goblin Gang Tombstone Goblin Barrel
Barbarian Barrel
Spear Goblins Bomber Goblin Gang Tombstone Musketeer Goblin Barrel
The Log
Spear Goblins Bomber Goblin Gang Tombstone Musketeer Goblin Barrel
Earthquake
Spear Goblins Bomber Goblin Gang Tombstone Goblin Barrel
Arrows
Spear Goblins Bomber Goblin Gang Tombstone Goblin Barrel
Royal Delivery
Spear Goblins Bomber Goblin Gang Musketeer Goblin Barrel P.E.K.K.A
Fireball
Bomber Goblin Gang Tombstone Musketeer Goblin Barrel
Poison
Spear Goblins Bomber Goblin Gang Tombstone Musketeer
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Goblin Gang Tombstone Goblin Barrel Fireball Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Goblin Gang Tombstone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang
Bomber
P.E.K.K.A
Goblin Gang
Goblin Barrel Spear Goblins P.E.K.K.A
Tombstone
Fireball
Musketeer
P.E.K.K.A
Goblin Barrel
Spear Goblins Goblin Gang P.E.K.K.A
P.E.K.K.A
Bomber Goblin Gang Musketeer Goblin Barrel

Defense Synergies 2 11

Spear Goblins
Goblin Gang Tombstone Musketeer P.E.K.K.A
Bomber
Tombstone P.E.K.K.A
Goblin Gang
Musketeer Spear Goblins Tombstone P.E.K.K.A
Tombstone
Musketeer Spear Goblins Bomber Goblin Gang Fireball
Fireball
Tombstone Musketeer
Musketeer
Goblin Gang Tombstone Spear Goblins Fireball P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins Bomber Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tombstone Fireball Musketeer
P.E.K.K.A Goblin Gang Tombstone Musketeer
Goblin Gang P.E.K.K.A Bomber Tombstone Musketeer
P.E.K.K.A Goblin Gang Tombstone Musketeer
Bomber Tombstone Fireball P.E.K.K.A
Goblin Gang Fireball Spear Goblins Bomber Musketeer
Musketeer Spear Goblins Goblin Gang Tombstone Fireball
Fireball Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone Musketeer
Goblin Gang Spear Goblins Bomber Musketeer
Goblin Gang Spear Goblins Bomber Tombstone Fireball Musketeer
Musketeer Spear Goblins Goblin Gang Fireball
Tombstone P.E.K.K.A Bomber Goblin Gang Fireball Musketeer
Bomber Fireball Goblin Gang Tombstone P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Fireball P.E.K.K.A
Bomber Goblin Gang Tombstone Fireball Musketeer P.E.K.K.A
Tombstone Fireball Spear Goblins Bomber Goblin Gang Musketeer
Spear Goblins Bomber Tombstone Fireball Musketeer
P.E.K.K.A Musketeer
Bomber Goblin Gang Spear Goblins Fireball Musketeer P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Tombstone Fireball P.E.K.K.A
Fireball Bomber Goblin Gang Musketeer
Goblin Gang Tombstone P.E.K.K.A Spear Goblins Musketeer
Goblin Gang P.E.K.K.A Fireball Musketeer
P.E.K.K.A Goblin Gang Tombstone Musketeer
Fireball Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Spear Goblins Tombstone Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Spear Goblins Tombstone Fireball
P.E.K.K.A Goblin Gang Tombstone Musketeer
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Tombstone Fireball
Bomber Fireball Musketeer
Goblin Gang Tombstone Spear Goblins Bomber Fireball Musketeer P.E.K.K.A
Bomber Fireball Musketeer P.E.K.K.A
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball
Fireball Spear Goblins Musketeer
Bomber Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Spear Goblins Goblin Gang Tombstone Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Goblin Gang Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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