My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Barbarians Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Gang Barbarians Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Gang Barbarians Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Goblin Gang Barbarians Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Barbarians Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins P.E.K.K.A
Barbarians
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Spear Goblins Goblin Gang Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Goblin Gang Wizard Goblin Barrel
Mega Knight
Spear Goblins Wizard Goblin Barrel

Defense Synergies 0 12

Spear Goblins
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Mega Knight
Goblin Gang
Spear Goblins Barbarians Skeleton Army P.E.K.K.A
Barbarians
Spear Goblins Goblin Gang Skeleton Army
Wizard
Skeleton Army P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Barbarians Wizard
P.E.K.K.A
Spear Goblins Goblin Gang Wizard
Mega Knight
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army Spear Goblins Mega Knight
Spear Goblins Goblin Gang Wizard
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Barbarians Mega Knight
Goblin Gang Barbarians Skeleton Army Spear Goblins Wizard Mega Knight
Spear Goblins Goblin Gang Wizard
Barbarians Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight Goblin Gang Barbarians P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Mega Knight
Barbarians Skeleton Army Goblin Gang P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Skeleton Army P.E.K.K.A
Mega Knight Spear Goblins Goblin Gang Barbarians Wizard Skeleton Army
Wizard Spear Goblins Barbarians Mega Knight
Barbarians P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mega Knight Spear Goblins Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Spear Goblins P.E.K.K.A
Goblin Gang Wizard Mega Knight
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Mega Knight Spear Goblins
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Goblin Gang Skeleton Army Mega Knight
Wizard Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Spear Goblins Barbarians
P.E.K.K.A Mega Knight Barbarians Skeleton Army
P.E.K.K.A Mega Knight Spear Goblins Barbarians Skeleton Army
P.E.K.K.A Goblin Gang Barbarians Skeleton Army
P.E.K.K.A Mega Knight Barbarians
Skeleton Army P.E.K.K.A Mega Knight Barbarians
Barbarians Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Barbarians Skeleton Army Mega Knight
Goblin Gang Barbarians Skeleton Army Spear Goblins P.E.K.K.A
Mega Knight Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard Mega Knight
Wizard Spear Goblins
Wizard
Wizard
Wizard
Goblin Gang
Wizard
Wizard
Spear Goblins Wizard
Wizard Mega Knight
Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Spear Goblins Goblin Gang Barbarians Skeleton Army
Wizard
Goblin Gang Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Gang
Mega Knight
P.E.K.K.A
Wizard Mega Knight

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